Comics: New! xxx

Adventure Comics xxx - "title" (date)

Stars: -
Guest-stars: -
Villains: -
Supporting Cast: -

CHARACTER (xxx)
DEX:  STR:  BODY: 
INT:  WILL:  MIND: 
INFL:  AURA:  SPIRIT: 
INITIATIVE:  HERO POINTS:  Source: 
POWERS: -
SKILLS: -
BONUSES: -
LIMITATIONS: -
ADVANTAGES: -
DRAWBACKS: -
EQUIPMENT: -
ALTER EGO: -
MOTIVATION: -
OCCUPATION: -
WEALTH: -
NOTES: -

CHARACTER: xxx

Green Lantern equipment:
POWER RING [INT: 10, BODY: 25, Comprehend Languages: 20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense: 40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing the Ring. Limitation: Skin Armor does not have to be activated at tis full AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor in use; Life Sense is only useable to detect other members of the Green Lantern Corps; Completely useless against the color yellow; must be recharged once every 24 hours with Power Battery; Ring's BODY is only 6 when not being worn.
   Power Battery [BODY 25, Energy Absorption: 18; Invisibility: 15, R#: 2]

JL of A: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
JLA: JLA Signal Device [BODY: 3, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
JL: JL Signal Device [BODY: 3, Telepathy: 20] Limitation: Telepathy represents the range of its signal.
JLI: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.

LSH equipment:
LEGION FLIGHT RING [BODY: 5, Flight: 8, Super Ventriloquism: 65, Telepathy: 8] Limitation: Super Ventriloquism is limited to emitting a distress call (which can only be picked up in the 30th century); Telepathy is limited to maintaining mental contact with the ring.
   TRANSUIT [BODY: 5, Sealed Systems: 30, R#: 2]
   TELEPATHIC EAR PLUGS [BODY: 4, Comprehend Languages: 12, Neutralize: 25, Super Ventriloquism: 11, R#: 2] Limitations: Neutralize can only protect the user from Hypnotism and Control, instead scrambling user's brain waves, reducing his MIND to 0; Super Ventriloquism can only project a voice to another user.

Mother Box [BODY: 7, INT: 10, WILL: 6, MIND: 6, INFL: 6, AURA: 6, SPIRIT: 6, Hero Points: 75, Danger Sense: 12, Life Sense: 6, Omni-Power: 11, Advantages: Leadership] Bonuses: Through their affection for Mother Box, users may transfer Hero Points back to her. This requires a successful Action Check using INFL/AURA as the AV/EV against an OV/RV of 6/6 (Mother Box's SPIRIT). Only one such attempt may be made per day, though Mother Box can transfer Hero Points with her Leadership Advantage at any time, any number of times, and with no roll required for success. Note that all Hero Points spent on Omni-Power must come from Mother Box herself; Mother Box can also be repaired by her user's affection. Treat as a normal Repais attempt, though no tools are necessary, with the AV/EV equal to the user's INFL/AURA. Limitation: Only characters with heroic Motivations may use Mother Box.


All characters and concepts TM DC Comics; DC Heroes TM Mayfair Games Inc. Comments, corrections or criticism? Write me!

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MISTER MYSTICAL (Christopher King)
DEX:  STR:  BODY: 
INT: 2 WILL: 2 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE:  HERO POINTS:  Source: -
POWERS: -
SKILLS: -
BONUSES: -
LIMITATIONS: -
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change
DRAWBACKS: -
EQUIPMENT: -
ALTER EGO: Christopher King
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 2
NOTES: -

MOLECULAR MAIDEN (Vicki Grant)
DEX:  STR:  BODY: 
INT: 4 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE:  HERO POINTS:  Source: -
POWERS: -
SKILLS: -
BONUSES: -
LIMITATIONS: -
ADVANTAGES: Connections: Fairfax Junior High (Low); Insta-Change; Scholar (homework)
DRAWBACKS: -
EQUIPMENT: -
ALTER EGO: Vicki Grant
MOTIVATION: Thrill of Adventure
OCCUPATION: Superhero
WEALTH: 3
NOTES: -