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Action Comics 470 - "Even Superman Must Die Sometime!" (April 77)

Stars: Superman (pre-Crisis)
Guest-stars: Flash II, Green Lantern II
Villains: Space-Pirate, Terra-Man (pre-Crisis)
Supporting Cast: Gregory Reed, Jimmy Olsen, Lois Lane, Morgan Edge, Perry White (all pre-Crisis)

SUPERMAN (pre-Crisis)
DEX: 26 STR: 50 BODY: 40
INT: 13 WILL: 22 MIND: 15
INFL: 10 AURA: 10 SPIRIT: 4
INITIATIVE: 74 HERO POINTS: 210 Source: Superman Sourcebook (edited)
POWERS: Directional Hearing: 10, Extended Hearing: 10, Flight: 45, Heat Vision: 30, Invulnerability: 50, Microscopic Vision: 15, Recall: 30, Sealed Systems: 50, Super Breath: 20, Super Hearing: 10, Superspeed: 25, Super Ventriloquism: 15; Systemic Antidote: 20, Telescopic Vision: 15, Thermal Vision: 15, Time Travel: 25, X-Ray Vision: 20
SKILLS: Artist (Writer): 4, Charisma (Persuasion): 20, Detective: 5, Gadgetry: 8, Scientist: 15
LIMITATIONS: X-Ray Vision cannot penetrate lead
ADVANTAGES: Area Knowledge (Metropolis); Connections: JLA (High), Metropolis (High), Metropolis Prison (High), Pentagon (High), Press (High), United Nations (High), White House (High); Popularity; Scholar (all human languages, literature, psychology, history, sociology)
DRAWBACKS: Secret Identity; Fatal Vulnerability: Green Kryptonite, range of 2 APs; Loss Vulnerability: Red sun radiation, range of 0 APs, all Powers, Skills and Attributes; Loss Vulnerability: Gold Kryptonite, range of 2 APs, all Powers, Skills and Attributes, permanent; Loss Vulnerability: Magic, range of 0 APs; Miscellaneous: Red Kryptonite causes bizarre transformations, range of 2 APs
EQUIPMENT: SUPERMAN'S UNIFORM [BODY: 25, Skin Armor: 10]
   JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Kal-El/Clark Kent
MOTIVATION: Upholding the Good
OCCUPATION: News anchorman
WEALTH: 8
NOTES: -

FLASH II
DEX: 7 STR: 4 BODY: 7
INT: 6 WILL: 5 MIND: 6
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 46 HERO POINTS: 120 Source: Justice League Sourcebook
POWERS: Air Control: 8, Dimension Travel: 8, Dispersal: 12, Superspeed: 25
SKILLS: Gadgetry: 4, Scientist: 6
LIMITATIONS: Misc.: All other Powers only work while Superspeed is in effect.
ADVANTAGES: Area Knowledge (Central City); Connections: JLA (High); Lightning Reflexes
DRAWBACKS: Married; Secret Identity
EQUIPMENT: COSTUME STORAGE RING [BODY: 1, Shrinking: 10, R#: 2] Limitation: Shrinking only works on Flash's costume.
   JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Barry Henry Allen
MOTIVATION: Upholding the Good
OCCUPATION: Police scientist
WEALTH: 5
NOTES: -

GREEN LANTERN II
DEX: 8 STR: 4 BODY: 12 (4)
INT: 8 WILL: 25 MIND: 8
INFL: 6 AURA: 7 SPIRIT: 12
INITIATIVE: 24 HERO POINTS: 150 Source: Justice League Sourcebook (edited)
SKILLS: Martial Artist: 5, Scientist: 4, Vehicles: 10
ADVANTAGES: Buddy (Tom Kamalku); Connections: JLA (High); Iron Nerves
DRAWBACKS: Secret Identity; Arch Enemy (Sinestro)
EQUIPMENT: POWER RING [INT: 10, BODY: 25, Comprehend Languages: 20, Flight: 40, Force Manipulation: 25, Invulnerability: 18, Life Sense: 40, Omni-Power: 12, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Bonus: Green Lantern's BODY is12 when wearing the Ring. Limitation: Skin Armor does not have to be activated at its full AP value: Green Lantern loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor in use; Life Sense is only useable to detect other members of the Green Lantern Corps; Completely useless against the color yellow; must be recharged once every 24 hours with Power Battery; Ring's BODY is only 6 when not being worn.
   Power Battery [BODY 25, Energy Absorption: 18; Invisibility: 15, R#: 2]
   JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Hal Jordan
MOTIVATION: Responsibility of Power
OCCUPATION: Test pilot
WEALTH: 3
NOTES: -

SPACE-PIRATE (real name unknown)
DEX: 16 STR: 6 BODY: 8
INT: 10 WILL: 8 MIND: 8
INFL: 3 AURA: 2 SPIRIT: 6
INITIATIVE: 31 HERO POINTS: 15 Source: -
POWERS: Flight: 8, Sealed Systems: 20
SKILLS: Gadgetry: 10, Military Science: 15, Scientist: 10, Vehicles: 10
ADVANTAGES: Lightning Reflexes
DRAWBACKS: Catastrophic Irrational Attraction to exacting revenge upon Terra-Man; Strange Appearance
EQUIPMENT: Flying Saucer [STR: 10, BODY: 20, Energy Blast: 15, Flight: 25, Teleportation: 5] Limitation: Teleportation only works to and from the interior of the Saucer.
   Cosmox Gun [BODY: 8, Energy Absorption: 12; Energy Blast: 15, Sealed Systems: 20, R#: 3] Bonus: APs of Energy absorbed by Energy Absorption may be added to Energy Blast.
ALTER EGO: Unknown
MOTIVATION: Power Lust
OCCUPATION: Pirate
WEALTH: 12
NOTES: This alien is the brother of the space-pirate who gave the pre-Crisis Terra-Man his equipment and abilities. His name is not revealed in the story.

TERRA-MAN (pre-Crisis)
DEX: 23 STR: 4 BODY: 8
INT: 8 WILL: 5 MIND: 7
INFL: 5 AURA: 3 SPIRIT: 6
INITIATIVE: 38 HERO POINTS: 160 Source: Superman Sourcebook (edited)
POWERS: Sealed Systems: 20
SKILLS: Animal Handling: 6, Detective (Law, Police Procedure): 5; Gadgetry (Build): 14; Medicine (First Aid): 5, Military Science (Camouflage, ECM, Tracking): 6, Weaponry; 20
ADVANTAGES: Connections: Intergalactic Underworld (High); Lightning Reflexes; Scholar (western lore)
DRAWBACKS: Serious Irrational Attraction to the Wild West
EQUIPMENT: Six-Shooter [BODY: 8, EV: 22, R#: 2]
   Bullets [DEX: 18, BODY: 5, Bomb: 22, Thermal Vision: 15] Note: Bullets are heat-seekers and will follow a target as long as they can follow the heat trace of their target.
   FLIGHT BOOTS [BODY: 6, Flight 8, R#: 2]
   8 AP ABC Omni-Gadget (x1)
ALTER EGO: Toby Manning
MOTIVATION: Mercenary
OCCUPATION: Professional criminal
WEALTH: 18
NOTES: The Omni-Gadget in this issue is a device that changes Superman's appearance to make him look like Terra-Man. His horse Nova does not appear.

GREGORY REED
DEX: 2 STR: 3 BODY: 3
INT: 2 WILL: 3 MIND: 2
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 7 HERO POINTS: 10 Source: -
SKILLS: Artist (Actor): 6
ADVANTAGES: Connections: Superman (Low)
EQUIPMENT: Superman Mask [BODY: 2, Chameleon: 8] Limitation: Can only mimic Superman's facial features.
ALTER EGO: Superman (on television and in film)
MOTIVATION: Responsibility of Power
OCCUPATION: Actor
WEALTH: 10
NOTES: Greg Reed has no equivalent in post-Crisis continuity. He was the actor who played Superman in film and television.

JIMMY OLSEN (pre-Crisis)
DEX: 4 STR: 2 BODY: 3
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 8 HERO POINTS: 20 Source: Superman Sourcebook (edited)
SKILLS: Artist (Photographer, Writer): 3; Charisma (Interrogation): 2, Detective: 2, Vehicles (Air, Land): 2
ADVANTAGES: Connections: Daily Planet (High), Superman (High)
DRAWBACKS: Serious Irrational Attraction to curiosity
EQUIPMENT: Signal Watch [BODY: 2, Telepathy: 20, R#: 2] Limitation: Only allows Jimmy to contact Superman.
ALTER EGO: James Bartholemew Olsen
MOTIVATION: Thrill of Adventure
OCCUPATION: Reporter
WEALTH: 6
NOTES: Because no mention is made of his Elastic Lad powers, I have chosen not to represent the Stretching power here, nor his Legion Flight Ring.

LOIS LANE (pre-Crisis)
DEX: 3 STR: 2 BODY: 2
INT: 3 WILL: 3 MIND: 2
INFL: 3 AURA: 2 SPIRIT: 2
INITIATIVE: 11 HERO POINTS: 15 Source: Superman Sourcebook (edited)
SKILLS: Acrobatics (Climbing, Dodging): 2, Artist (Writer): 4, Charisma (Interrogation, Persuasion): 3, Detective: 3, Martial Artist (Kryptonian): 4; Thief (Locks & Safes, Stealth): 3, Vehicles (Air, Land, Water): 2
ADVANTAGES: Area Knowledge (Metropolis); Connections: Daily Planet (High), Superman (High); Sharp Eye
DRAWBACKS: Catastrophic Irrational Attraction to getting in trouble
MOTIVATION: Thrill of Adventure
OCCUPATION: Reporter
WEALTH: 7
NOTES: -

MORGAN EDGE (pre-Crisis)
DEX: 2 STR: 2 BODY: 2
INT: 3 WILL: 2 MIND: 3
INFL: 3 AURA: 2 SPIRIT: 2
INITIATIVE: 8 HERO POINTS: 0 Source: Superman Sourcebook (edited)
SKILLS: Charisma (Intimidation): 4
ADVANTAGES: Connections: WGBS (High); Scholar (business)
MOTIVATION: Mercenary
OCCUPATION: President of Galaxy Corporations
WEALTH: 16
NOTES: -

PERRY WHITE (pre-Crisis)
DEX: 2 STR: 2 BODY: 2
INT: 3 WILL: 2 MIND: 2
INFL: 3 AURA: 2 SPIRIT: 3
INITIATIVE: 8 HERO POINTS: 0 Source: Superman Sourcebook (edited)
SKILLS: Artist (Writer): 2; Charisma (Persuasion): 2, Thief (Stealth): 1
ADVANTAGES: Connections: Daily Planet (High), Superman (High); Scholar (journalistic history)
DRAWBACKS: Age; Catastrophic Irrational Attraction to journalistic integrity
MOTIVATION: Upholding the Good
OCCUPATION: Newspaper editor
WEALTH: 7
NOTES: Making no appearance in this issue, I have ignored Perry's Super Cigars.



Action Comics 513 - (1) "The Return of Superman Island" (Nov 80)

Stars: Superman (pre-Crisis)
Villains: H.I.V.E. (goons, pre-Crisis)
Supporting Cast: Jimmy Olsen, Lana Lang, Lois Lane (all pre-Crisis), Krell (alien race)

(2) "The Red Dart's Deadly Arts!"
Stars: Air Wave II, Atom II
Villains: Red Dart

H.I.V.E GOON (pre-Crisis)
DEX: 2 STR: 3 BODY: 2
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 6 HERO POINTS: 5 Source: -
SKILLS: Weaponry: 3
EQUIPMENT: Green-K Rifle [BODY: 5, AV: 2, EV: 7; R#3] Bonus: Bullets are made of Kryptonite.
   Robot Drone [DEX: 5, STR: 4, BODY: 8, Energy Blast: 5, Flight: 5]
MOTIVATION: Mercenary
OCCUPATION: Mercenary
WEALTH: 5
NOTES: Basically the HIVE Mercenary from the New Titans Sourcebook, but with clearly pre-Crisis weapons.

LANA LANG (pre-Crisis)
DEX: 4 STR: 2 BODY: 2
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 8 HERO POINTS: 10 Source: Superman Sourcebook (edited)
SKILLS: Artist (Acting): 2, Charisma (Persuasion): 3, Thief (Stealth): 2, Vehicles (Air, Land): 2
ADVANTAGES: Attractive; Connections: Superman (High), WGBS (Low); Popularity; Scholar (European languages)
MOTIVATION: Thrill of Adventure
OCCUPATION: News anchorwoman
WEALTH: 8
NOTES: I've ignored Lana's Bio-Genetic Ring because her Insect Queen persona is not part of this story.

KRELL (alien race)
DEX: 2 STR: 2 BODY: 2
INT: 8 WILL: 4 MIND: 4
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 12 HERO POINTS: 5 Source: -
SKILLS: Medicine: 10, Scientist: 5, Vehicles (Space): 10
ADVANTAGES: Genius
DRAWBACKS: Minor Irrational Attraction to helping Superman; Misc.: Their technology dependent on Green Kryptonite as an energy source.
EQUIPMENT: Superman Island [STR: 40, BODY: 25, Flight: 18, Sealed Systems: 20, Telekinesis: 5]
   Siphon Ship [STR: 11, BODY: 15, Sealed Systems: 15, Super-Breath: 5] Limitation: Super-Breath may only be used to siphon matter into the ship's cargo hold.
   Anti-Kryptonite Ray [BODY: 8] Bonus: Beam makes Kryptonians immune to Green Kryptonite's effects for 10 APs.
MOTIVATION: Responsibility of Power
OCCUPATION: Colonists
NOTES: Aliens who lost their homeworld and adopted Superman Island as their new home.

AIR WAVE II
DEX: 4 STR: 2 BODY: 4
INT: 3 WILL: 3 MIND: 3
INFL: 2 AURA: 2 SPIRIT: 3
INITIATIVE: 9 HERO POINTS: 20 Source: Green Lantern Corps Sourcebook (edited)
ADVANTAGES: Connections: JLA (High)
DRAWBACKS: Age (young); Secret Identity
EQUIPMENT: AIR WAVE HELMET [BODY: 7, Dispersal: 10, Flight: 25, Super-Hearing: 7, R#: 2] Limitations: Loss Vulnerability (sunspot activity, range of 0 APs); Powers only work while there are radio waves in the vicinity and Air Wave can pick up their signals on his helmet.
ALTER EGO: Harold (Hal) Jordan
MOTIVATION: Upholding the Good
OCCUPATION: Student
WEALTH: 4
NOTES: -

ATOM II
DEX:6 STR: 6 BODY: 5
INT:9 WILL: 6 MIND: 6
INFL: 5 AURA: 4 SPIRIT: 5
INITIATIVE: 22 HERO POINTS: 80 Source: Justice League Sourcebook (edited)
POWERS: Gliding: 6, Shrinking:16, Teleportation: 22
SKILLS: Acrobatics: 6, Detective: 7, Gadgetry: 12, Martial Artist: 6, Scientist: 12
LIMITATIONS: Can only Teleport over phone lines; Gliding may only be used if 8 or more APs of Shrinking are in effect.
ADVANTAGES: Connections: Ivy University (High), JLA (High); Genius; Insta-Change
DRAWBACKS: Secret Identity
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Ray Palmer
MOTIVATION: Responsibility of Power
OCCUPATION: Physics professor
WEALTH: 5
NOTES: At this point in his career, Ray Palmer is not yet married.

RED DART
DEX: 5 STR: 4 BODY: 4
INT: 3 WILL: 3 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 10 HERO POINTS: 5 Source: -
SKILLS: Weaponry (Exotic): 12
ADVANTAGES: Connoisseur
DRAWBACKS: Arch Enemy (Green Arrow)
EQUIPMENT: 8 AP AC Omni-Darts (x6)
ALTER EGO: John "Midas" Mallory
MOTIVATION: Mercenary
OCCUPATION: Professional thief
WEALTH: 3
NOTES: Red Dart used Explosive Darts, Tranquilizer Darts, Electro-Darts and Net Darts.


Action Comics 525 - (1) "Neutron Nightmare!" (Nov 81)

Stars: Superman (pre-Crisis)
Villains: Lex Luthor (pre-Crisis), Mole, Neutron, TNT Trio
Supporting Cast: Jimmy Olsen, Lois Lane, Morgan Edge (all pre-Crisis)

(2) "Air Wave Goes Blank"
Stars: Air Wave II
Villains: Cosmic Corsair

LEX LUTHOR (pre-Crisis)
DEX: 4 STR: 3 BODY: 4
INT: 14 WILL: 5 MIND: 12
INFL: 8 AURA: 5 SPIRIT: 5
INITIATIVE: 26 HERO POINTS: 160 Source: Superman Sourcebook (edited)
SKILLS: Gadgetry: 20, Military Science (ECM): 12, Scientist: 25, Thief: 13, Vehicles: 11, Weaponry (Firearms, Exotic, Heavy): 11
ADVANTAGES: Genius; Scholar (astronomy, computer science, history, mathematics, psychology, biology, botany, chemistry, electronics, geology, robotics)
DRAWBACKS: Catastrophic Irrational Attraction to revenge against Superman
EQUIPMENT: 20 AP ABCD Omni-Gadget (x4)
MOTIVATION: Power Lust/Psychopath
OCCUPATION: Criminal scientist
WEALTH: 20
NOTES: Next version.

MOLE
DEX: 2 STR: 2 BODY: 2
INT: 4 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 8 HERO POINTS: 0 Source: -
SKILLS: Gadgetry: 6, Vehicles: 4
ADVANTAGES: Genius
DRAWBACKS: Unluck
EQUIPMENT: Digger [STR: 10, BODY: 12, Digging: 6, R#: 4]
ALTER EGO: Unknown
MOTIVATION: Mercenary
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: The Mole was defeated in less than 3 panels, and was never heard from again. I had to invent many of the details.

NEUTRON
DEX: 7 STR: 6 BODY: 10
INT: 2 WILL: 4 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 11 HERO POINTS: 10 Source: -
POWERS: Bomb: 12, Energy Blast: 15
LIMITATIONS: Bomb has no range.
SKILLS: Military Science (Demolitions): 3
DRAWBACKS: Serious Irrational Attraction to exacting revenge on those responsible for his condition; Strange Appearance; Misc.: Neutron is radioactive; Misc.: If ever out of his costume, Neutron is -6 APs to his Powers.
ALTER EGO: Nathaniel Tryon
MOTIVATION: Nihilist/Mercenary
OCCUPATION: Professional criminal
WEALTH: 2
NOTES: -

TNT TRIO
DEX: 3 STR: 4 BODY: 4
INT: 2 WILL: 1 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 7 HERO POINTS: 5 Source: -
SKILLS: Military Science (Demolitions): 3
DRAWBACKS: Guilt (Tim only)
EQUIPMENT: Grenades [BODY: 1, Bomb: 7, R#: 3]
ALTER EGO: Ted Grand and Tim Moore
MOTIVATION: Mercenary (a year later, Tim would have Upholding the Good)
OCCUPATION: Professional criminals
WEALTH: 4
NOTES: The third member was Nathaniel Tryon who became Neutron. All three had pretty much identical stats.

COSMIC CORSAIR
DEX: 4 STR: 4 BODY: 4
INT: 2 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 8 HERO POINTS: 0 Source: -
SKILLS: Artist (Actor): 2, Charisma (Intimidation): 3
EQUIPMENT: Special: Cosmic Corsair always mentions his cosmic-powered weapons, but never uses them. That's because they don't exist and are only a ploy to intimidate his foes.
ALTER EGO: Anthony Gilmore
MOTIVATION: Mercenary
OCCUPATION: Professional criminal
WEALTH: 3
NOTES: This was his first and last appearance.


Action Comics 544 - (1) "Luthor Unleashed!" (June 83)

Stars: Superman (pre-Crisis)
Villains: Lex Luthor (pre-Crisis)
Supporting Cast: Lexorians (alien race)

(2) "Rebirth!"
Stars: Superman (pre-Crisis)
Villains: Brainiac (pre-Crisis)
Supporting Cast: Lana Lang (pre-Crisis)

LEX LUTHOR (pre-Crisis, with battle suit)
DEX: 4 STR: 3 BODY: 4
INT: 14 WILL: 5 MIND: 12
INFL: 8 AURA: 5 SPIRIT: 5
INITIATIVE: 26 (42) HERO POINTS: 160 Source: Superman Sourcebook (edited)
SKILLS: Gadgetry: 20, Military Science (ECM): 12, Scientist: 25, Thief: 13, Vehicles: 11, Weaponry (Firearms, Exotic, Heavy): 11
ADVANTAGES: Genius; Popularity (on Lexor only); Scholar (astronomy, computer science, history, mathematics, psychology, biology, botany, chemistry, electronics, geology, robotics)
DRAWBACKS: Authority Figure (on Lexor only); Catastrophic Irrational Attraction to revenge against Superman; Married
EQUIPMENT: LEXOR BATTLE SUIT [DEX: 20, STR: 40, BODY, 37, INT: 3, WILL: 2, MIND: 2, Energy Blast: 37, Flight: 20, Hypnotism: 12, Illusion: 6, Sealed Systems: 20, Telekinesis: 10]
   20 AP ABCD Omni-Gadget (x4)
MOTIVATION: Power Lust/Psychopath
OCCUPATION: Criminal scientist
WEALTH: 20
NOTES: Previous version. Because the suit's origin relates to his stay on planet Lexor, he can be said to have had the Married and Authority Figure drawbacks as well as the Popularity advantage at this time.

LEXORIANS (alien race)
DEX: 2 STR: 2 BODY: 2
INT: 3 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 7 HERO POINTS: 0 Source: -
DRAWBACKS: Catastrophic Irrational Attraction to Lex Luthor
MOTIVATION: Serving Lex Luthor (they believe this is Upholding the Good)
NOTES: Notable members of this race include Lex Luthor's wife, Ardora, and his son Lex Jr.

BRAINIAC (pre-Crisis, Coluan form)
DEX: 12 STR: 9 BODY: 22
INT: 26 WILL: 15 MIND: 23
INFL: 2 AURA: 3 SPIRIT: 2
INITIATIVE: 40 HERO POINTS: 150 Source: Superman Sourcebook (edited)
POWERS: Force Field: 40, Recall: 30, Regeneration: 9, Sealed Systems: 20
SKILLS: Charisma (Intimidation): 8, Gadgetry: 16, Medicine: 12, Military Science (Cartography, ECM): 12, Scientist: 30, Vehicles (Space): 22
ADVANTAGES: Genius; Scholar (all known fields of science)
EQUIPMENT: Spaceship [STR: 18, BODY: 25, INT: 5, Flight: 24, Force Field: 40, Radar Sense: 25, Sealed Systems: 28, Super Ventriloquism: 30, Warp: 45]
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Would-be world conqueror
WEALTH: 20
NOTES: Next version.

BRAINIAC (pre-Crisis, robotic form)
DEX: 8 STR: 15 BODY: 6 (39)
INT: 26 WILL: 20 MIND: 30
INFL: 3 AURA: 4 SPIRIT: 4
INITIATIVE: 39 HERO POINTS: 195 Source: Superman Sourcebook (edited)
POWERS: Dispersal: 30, Recall: 40, Sealed Systems: 25
SKILLS: Charisma (Intimidation): 14, Gadgetry: 20, Martial Artist: 16, Medicine: 20, Military Science (Cartography, ECM): 20, Scientist: 35, Vehicles (Space): 45
LIMITATIONS: Dispersal is always on: Brainiac must occupy his machine body to make Physical attacks and gain manipulator appendages.
ADVANTAGES: Genius; Scholar (all known fields of science); Misc.: Brainiac commands vast armies of mind-controlled soldiers.
DRAWBACKS: Strange Appearance
EQUIPMENT: Spaceship [STR: 25, BODY: 50, INT: 8, Flight: 23, Force Field: 40, Radar Sense: 28, Sealed Systems: 30, Super Ventriloquism: 44, Warp: 45]
   MACHINE BODY [STR: 15, BODY 39, Lightning: 15]
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Would-be world conqueror
WEALTH: 25
NOTES: Previous version.

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All characters and concepts TM DC Comics; DC Heroes TM Mayfair Games Inc. Comments, corrections or criticism? Write me!