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Action Comics 696 - "Champion" (Feb 94) [Superman Family 1994 - 8]

Stars: Superman
Guest-stars: Champion
Villains: Doomsday, Happersen, Lex Luthor Jr.
Supporting Cast: Lois Lane, Outpost

SUPERMAN: Superman continues to lose control over his Powers. He still may not Pull a Punch, but additionally, his Heat Vision and Sealed Systems are rated at 20.

CHAMPION (of Birthworld)
DEX: 8 STR: 6 BODY: 6
INT: 6 WILL:10 MIND: 6
INFL: 6 AURA: 6 SPIRIT: 8
INITIATIVE: 22 HERO POINTS: 80 Source: -
SKILLS: Acrobatics: 4, Gadgetry: 6, Martial Artist: 10, Military Science: 6, Science: 6
ADVANTAGES: Area Knowledge (Birthworld); Expansive Headquarters (Outpost); Iron Nerves; Popularity (on Birthworld only); Silent Assistant (Outpost)
DRAWBACKS: Exile (Champion is the only one of his race that isn't in suspended animation); Catastrophic Irrational Attraction to protecting his planet from intruders; Strange Appearance; Misc.: Does not speak or understand any human languages
EQUIPMENT: ARMOR [STR: 20, BODY: 18, Flight: 12, Force Field: 12; Sealed Systems: 15, Telepathy: 18] Limitation: Telepathy represents a communications link with the Outpost.
   Shield [BODY: 15]
ALTER EGO: Unknown
MOTIVATION: Responsibility of Power
OCCUPATION: Planetary protector
WEALTH: N/A
NOTES: The Champion is an alien who rebuilds and protects his world following a hostile invasion. He is helped by the Outpost, a sentient orbital station, and is otherwise alone as his fellow citizens are all in suspended animation for the duration.

OUTPOST (Champion's HQ)
DEX: 0 STR: 15 BODY: 15
INT: 10 WILL: 10 MIND: 10
INFL: 5 AURA: 5 SPIRIT: 5
INITIATIVE: 15 HERO POINTS: 25 Source: -
POWERS: Comprehend Languages: 10, Detect Life: 18, Force Field: 20, Mind Blast: 15, Recall: 20, Sealed Systems: 30, Telepathy: 4, Telescopic Vision: 18
SKILLS: Gadgetry: 10, Medicine: 10, Scientist: 10
ADVANTAGES: Scholar (Milky Way Galaxy)
DRAWBACKS: Misc.: Outpost is an orbital facility's A.I. It cannot move by itself, nor may it use its STR to make an attack
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Facility
WEALTH: N/A
NOTES: -


Action Comics 697 - "War of the Super-Powers" (Mar 94) [Superman Family 1994 - 12]

Stars: Superman
Villains: Bizarro II, Lex Luthor Jr.
Supporting Cast: Dr. Kelley, Lana Lang, Pete Ross

BIZARRO II (post-Crisis)
DEX: 15 STR: 25 BODY: 14
INT: 1 WILL: 3 MIND: 9
INFL: 3 AURA: 2 SPIRIT: 9
INITIATIVE: 33 HERO POINTS: 85 Source: 2nd Edition Roster Book (edited)
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 15, Heat Vision: 15, Invulnerability: 22, Microscopic Vision: 15, Recall: 20, Sealed Systems: 11, Super Breath: 12, Super Hearing: 8, Superspeed: 11, Systemic Antidote: 18, Telescopic Vision: 13, Thermal Vision: 13, X-Ray Vision: 13
ADVANTAGES: Misc.: Bizarro has access to Superman's memories. He must make an Action Check against an OV/RV of 6/6 using his INT/WILL as AV/EV
DRAWBACKS: Catastrophic Irrational Attraction to re-creating Metropolis in his warped image; Serious Psychological Instability: Believes he is Superman and is easily confused; Serious Rage; Strange Appearance
ALTER EGO: None
MOTIVATION: Nihilist/Upholding the Good
OCCUPATION: None
WEALTH: 0
NOTES: This is the second Bizarro to show up in post-Crisis continuity, but is based on the first's stats.


Action Comics 698 - "Losing It!" (Apr 94) [Superman Family 1994 - 16]

Stars: Superman
Guest-stars: Guardian
Villains: D.N.Aliens (Giants), D.N.Aliens (Payback), D.N.Alien ("Tuber"), Dabney Donovan, Happersen, Lex Luthor Jr.
Supporting Cast: Bill Henderson, Director Westfield, Jimmy Olsen, Lois Lane

SUPERMAN: Superman's Powers are even more out of control in this issue. Not only can he still not Pull a Punch and his Heat Vision and Sealed Systems are still rated at 20, but he may lose control of his Heat Vision completely. Treat as Catastrophic Power Burnout, but instead of losing the Power, it becomes Always On for the same duration it would have been burnt out. Note that if Superman closes his eyes or otherwise places part of his body in front of the beams, he makes an attack against himself.

GUARDIAN: The Guardian flies the Whiz Wagon in this issue. Its stats are:
WHIZ WAGON [STR: 8, BODY: 11, R#: 2, Flight: 11, Running: 9, Sealed Systems: 12, Swimming: 6] By using a special remote-control transmitter [BODY: 1], the Whiz Wagon can be controlled from as far as 12 APs away.

D.N.ALIEN (Giant)
DEX: 4 STR: 15 BODY: 13
INT: 1 WILL: 1 MIND: 1
INFL: 1 AURA: 1 SPIRIT: 1
INITIATIVE: 6 HERO POINTS: 5 Source: -
POWERS: Bomb (Self-Link): 6, Chameleon: 6, Growth: 2
LIMITATIONS: Using Bomb destroys the D.N.Alien permanently; Chameleon is always on and mimics Lex Luthor Jr.'s face
DRAWBACKS: Serious Physical Restriction: Can only communicate in grunts; Strange Appearance
MOTIVATION: Loyalty to Dabney Donovan
OCCUPATION: Servants of Dabney Donovan
NOTES: Tall DNAliens dressed in green costumes that hide their Luthor-like faces.

D.N.ALIEN (Payback)
DEX: 5 STR: 5 BODY: 6
INT: 1 WILL: 1 MIND: 1
INFL: 1 AURA: 1 SPIRIT: 1
INITIATIVE: 7 HERO POINTS: 0 Source: -
POWERS: Bomb (Self-Link): 12, Cling: 6
LIMITATIONS: Using Bomb destroys the D.N.Alien permanently
DRAWBACKS: Serious Physical Restriction: Can only utter the word "P-Back"; Strange Appearance
MOTIVATION: Loyalty to Dabney Donovan
OCCUPATION: Servants of Dabney Donovan
NOTES: These small, pink DNAliens were used in swarms.

LEX LUTHOR JR.: As a clone, Luthor is affected by the clone plague from this issue on. He gains Dark Secret (really a clone), and all his Physical Attributes drop to 1 until the plague can be cured.


Action Comics 699 - "Eye of the Hurricane" (May 94) [Superman Family 1994 - 20]

Stars: Superman
Guest-stars: Guardian, Supergirl
Villains: Clawster, Lex Luthor Jr. (see note), Underworlders
Supporting Cast: Bibbo, Dr. Kelley, Jimmy Olsen, Lois Lane, Perry White, Professor Hamilton, Ron Troupe, Team Luthor

SUPERGIRL: From this point on, she is no longer under Lex Luthor's control (as per Supergirl vol.2 #4). Cancels the former note.

CLAWSTER (Underworlder)
DEX: 3 STR: 12 BODY: 10
INT: 1 WILL: 3 MIND: 2
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 7 HERO POINTS: 15 Source: -
POWERS: Claws: 10, Skin Armor: 5
BONUSES: Anyone who makes a Grappling Attack against Clawster is automatically attacked by the Claws Power.
ADVANTAGES: Area Knowledge (Metropolis underground); Connections: Underworlders (High)
DRAWBACKS: Serious Rage; Strange Appearance
EQUIPMENT: See Notes.
ALTER EGO: None
MOTIVATION: Nihilist
OCCUPATION: None
WEALTH: 0
NOTES: In this issue, the Underworlders are equipped with LexCorp weapons. A typical example of these looks like this:
   LexCorp Energy-Cannon/Autorifle [EV: 6, BODY: 5, R#: 3] Limitation: Lex Luthor may take control of these remotely and cause them to spontaneously fire (or cease firing).

UNDERWORLDERS (genetically designed race)
DEX: 1-6 STR: 2-10 BODY: 3-8
INT: 1-2 WILL: 1-2 MIND: 1-2
INFL: 1-2 AURA: 1-2 SPIRIT: 1-2
INITIATIVE: 3-10 HERO POINTS: 10 Source: -
POWERS: Some Underworlders have one or two (related) Physical Powers rated between 2 an 10 APs, most often Claws, Cling, Digging, Extra Limb, Skin Armor and Stretching, though Acid, Flame Immunity and Glue may also be appropriate. Avoid energy projection Powers.
ADVANTAGES: Area Knowledge (Metropolis underground); Connections: Underworlders (High)
DRAWBACKS: Strange Appearance
EQUIPMENT: See Notes. Normally none.
MOTIVATION: Unwanted Power
WEALTH: 0
NOTES: These stats are meant to represent a typical Underworlder. In this issue, the Underworlders are equipped with LexCorp weapons. A typical example of these looks like this:
   LexCorp Energy-Cannon/Autorifle [EV: 6, BODY: 5, R#: 3] Limitation: Lex Luthor may take control of these remotely and cause them to spontaneously fire (or cease firing).


Action Comics 700 - "Swan Song" (Jun 94) [Superman Family 1994 - 24]

Stars: Superman
Guest-stars: Superboy II, Supergirl
Villains: Happersen (dies), Lord Satanus (as Collin Thornton), Lex Luthor, Team Luthor
Supporting Cast: Bill Henderson, Cat Grant, Dr. Kelley, Jimmy Olsen, Lana Lang, Lois Lane, Ma Kent, Maggie Sawyer, Pa Kent, Perry White, Pete Ross, Professor Hamilton, Ron Troupe, Terrible Turpin

LEX LUTHOR (previously Lex Luthor Jr.)
DEX: 1 STR: 1 BODY: 1
INT: 14 WILL: 6 MIND: 6
INFL: 8 AURA: 6 SPIRIT: 5
INITIATIVE: 23 HERO POINTS: 95 Source: Who's Who (edited)
SKILLS: Charisma: 10, Gadgetry: 15, Scientist: 15
ADVANTAGES: Connoisseur; Genius; Leadership; Omni-Connections; Scholar (business, aerospace engineering, weapon design)
DRAWBACKS: Catastrophic Irrational Attraction to destroying Superman personally; Serious Physical Restriction (Currently too weak to move by himself); Public Identity
EQUIPMENT: 16 AP ABCD Omni-Gadgets (x2)
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: CEO of LexCorp International
WEALTH: 25
NOTES: After the clone plague, Lex Luthor was somewhat outted as a villain, and his appearance returned to that of an older bald man. Previous version.

LANA LANG and PETE ROSS: Both these characters now have the Married Drawback (to each other).


Action Comics 701 - "Final Conflict" (Jul 94) [Superman Family 1994 - 28]

Stars: Superman
Villains: Lex Luthor
Supporting Cast: Rampage (as Kitty Faulkner)

LEX LUTHOR: In this issue, Luthor uses a Kryptonian Battle Suit to fight Superman.
   KRYPTONIAN BATTLE SUIT [DEX: 8, STR: 17, BODY: 18, Energy Blast: 10, Growth: 4, Remote Sensing: 13, Sealed Systems: 21, Solar Sustenance: 21] Limitations: Growth is Always On.
 
 
 


Action Comics 702 - "Bad Sport!" (Aug 94) [Superman Family 1994 - 32]

Stars: Superman
Villains: Bloodsport II
Supporting Cast: Jimmy Olsen, Lois Lane, Ron Troupe

BLOODSPORT II: In this issue, Bloodsport's Guns have features including Projectile Weapons, Glue and Claws. He also makes use of several remote controled Guns.
   Remote Control [BODY: 1, Telepathy: 5, R#: 2] Limitations: Telepathy can only be used to make Guns aim and fire on targets. It may be used on at least 8 Guns at once.


Action Comics 703 - "Chronocide!" (Sept 94) [Superman Family 1994 - 36]

Stars: Superman
Guest-stars: Liri Lee
Villains: Emmett Vale (Earth-02), Starro (Earth-01)
Supporting Cast: Cat Grant, Jimmy Olsen, Jonathan Kent (Earth-02), Lois Lane, Ma Kent, Martha Kent (Earth-02), Pa Kent, Perry White

LIRI LEE (of the Linear Men)
DEX: 4 STR: 8 BODY: 7
INT: 6 WILL: 7 MIND: 7
INFL: 5 AURA: 5 SPIRIT: 6
INITIATIVE: 15 HERO POINTS: 40 Source: -
POWERS: Chameleon: 10, Dimension Travel: 4, Flight: 8, Skin Armor: 4, Time Travel: 40
SKILLS: Charisma: 6, Gadgetry: 4, Scientist: 6
LIMITATIONS: Dimension Travel only allows her to travel to the Vanishing Point; Each time a Linear Man Time Travels, he or she is suffers a Physical Attack where the AV and EV are equal to the APs of time traveled, with BODY/BODY (plus Skin Armor) as OV/RV
ADVANTAGES: Area Knowledge (Timestream); Attractive; Connections: Linear Men (High), Superman (High); Scholar (DC Multiverse History)
DRAWBACKS: Catastrophic Irrational Attraction to protecting the timeline
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Linear Man, archivist
WEALTH: N/A
NOTES: -

EMMETT VALE (Earth-02)
DEX: 2 STR: 2 BODY: 3
INT: 6 WILL: 4 MIND: 4
INFL: 5 AURA: 4 SPIRIT: 4
INITIATIVE: 13 HERO POINTS: 20 Source: -
SKILLS: Gadgetry: 8, Scientist: 6
ADVANTAGES: Genius
DRAWBACKS: Minor Psychological Instability (believes an alien invasion is imminent)
EQUIPMENT: DIMENSIONAL GATEWAY [BODY: 6, Dimension Travel: 2, R#: 4] Limitations: The Gateway only allows Vale to view other dimensions. In this issue, Vale is able to access our timeline in our present (and his future) due to the events of Zero Hour.
   GUARDIANS (x3) [DEX: 4, STR: 7, BODY: 6, INT: 1, Growth: 2, R#: 4] Limitations: Growth is Always On (effects already figured into attributes)
   Pistol [BODY: 4, AV: 5, EV: 5, Ammo: 8, R#: 2]
ALTER EGO: Dr. Emmett Vale
MOTIVATION: Psychopath
OCCUPATION: Scientist
WEALTH: 10
NOTES: In this timeline, the Kents were prevented from finding baby Superman alive by the interference of Emmett Vale. He used the Kryptonian craft he found to create advanced technology in the 1960s.

STARRO (Earth-01)
DEX: 4 STR: 13 BODY: 14
INT: 9 WILL: 10 MIND: 9
INFL: 8 AURA: 3 SPIRIT: 7
INITIATIVE: 21 HERO POINTS: 125 Source: Who's Who (edited)
POWERS: Control: 4, Energy Absorption: 16, Energy Blast: 10, Flight: 5, Growth: 8, Power Reserve: 50, Regeneration: 1, Sealed Systems: 40, Split: 3
SKILLS: Scientist: 9
BONUSES: Control has an Area Effect; Split alllows Starro to turn up to three normal starfish into duplicates of himself; Slpit also allows Starro to spray fourth thousands of miniature starfish; RAPs absorbed through the use of Energy Absorption Power are added to Starro's Power Reserve; Power Reserve can be used to augment Starro's Flight, Energy Blast or Control Power of his miniature starship: once APs are added to these abilities, they are considered "spent" and are subtracted from Starro's Power Reserve total until he replenishes the Reserve by absorbing more energy. The added APs remain for APs of time equal to Starro's Energy Absorption Power (16), at which time they return to their normal levels unless augmented again by Starro.
LIMITATIONS: Growth is Always On (effects already figured into attributes); Power Reserve begins at 0 APs: one AP is then added to his total for every RAP he absorbs using Energy Absorption up to a maximum total of 50 (Starro can retain absorbed energy indefinitely)
ADVANTAGES: -
DRAWBACKS: Attack Vulnerability: Cold, -4 Column Shifts; Fatal Vulnerability: Garden Lime, 0 AP Range; Loss Vulnerability: Garden Lime, 0 AP Range, affects all Powers and Attributes
ALTER EGO: N/A
MOTIVATION: Power Lust
OCCUPATION: World Conqueror
WEALTH: N/A
NOTES: In this timeline, Starro managed to beat the Justice League during his first appearance, possibly because Snapper Carr didn't come up with the garden lime trick. I still can't see myself removing the Vulnerabilities to the substance. The Starfish-Deputies and Miniature Starfish do not make an appearance, so their stats are not included.

JONATHAN KENT (Pa Kent of Earth-02)
DEX: 2 STR: 3 BODY: 3
INT: 3 WILL: 2 MIND: 2
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 6 HERO POINTS: 5 Source: 2nd Edition Roster Book (edited)
SKILLS: Animal Handling: 2, Weaponry: 2
ADVANTAGES: Scholar (farming)
DRAWBACK: Married
EQUIPMENT: Shotgun [BODY: 4, AV: 5, EV: 4, Ammo: 2, R#: 2]
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Farmer
WEALTH: 4
NOTES: In this timeline, the Kents were prevented from finding baby Superman alive by the interference of Emmett Vale. Both Kents are much younger at this point.

MARTHA KENT (Ma Kent of Earth-02)
DEX: 3 STR: 2 BODY: 2
INT: 3 WILL: 2 MIND: 2
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 6 HERO POINTS: 5 Source: 2nd Edition Roster Book (edited)
SKILLS: Artist (Cooking): 2, Charisma: 3
DRAWBACK: Married
ALTER EGO: Martha Clark Fordman Kent
MOTIVATION: Upholding the Good
OCCUPATION: Housewife
WEALTH: 4
NOTES: In this timeline, the Kents were prevented from finding baby Superman alive by the interference of Emmett Vale. Both Kents are much younger at this point.


Action Comics 0 - "The Yesterday Man" (Oct 94) [Superman Family 1994 - 40]

Stars: Superman
Villains: Conduit
Supporting Cast: Jimmy Olsen, Lois Lane, Ma Kent, Ron Troupe

CONDUIT
DEX: 7 STR: 9 BODY: 9
INT: 6 WILL: 7 MIND: 6
INFL: 6 AURA: 6 SPIRIT: 6
INITIATIVE: 19 HERO POINTS: 45 Source: -
POWERS: Claws: 10, Disintegration: 5, Energy Blast: 8, Flight: 8, Lightning: 15, Skin Armor: 5, Stretching: 3
SKILLS: Military Science: 8; Weaponry: 8
BONUSES: Energy Blast is Kryptonite-based
LIMITATIONS: Claws can only be used in conjunction with his tendrils; Lightning and Disintegration have No Range and can only be used in conjunction with his tendrils; Stretching represents the range of his wrist-mounted tendrils
ADVANTAGES: Connections: Pipeline (High), Terrorist groups (High), CIA (Low); Intensive Training; Leadership; Scholar (Intelligence)
DRAWBACKS: Catastrophic Irrational Attraction to killing Clark Kent; Catastrophic Psychological Instability; Catastrophic Rage; Unluck
ALTER EGO: Kenny Braverman
MOTIVATION: Psychopath
OCCUPATION: Covert agent
WEALTH: 18
NOTES: Conduit does use equipment in his other appearances. They will be detailed there.


Action Comics 704 - "Eradication Day!" (Nov 94) [Superman Family 1994 - 44]

Stars: Superman
Guest-stars: Eradicator, Faust, Halo, Looker, Wylde
Supporting Cast: Lois Lane, Ma Kent, Pa Kent, Perry White, Ron Troupe

FAUST (Felix Faust's son)
DEX: 6 STR: 4 BODY: 4
INT: 6 WILL: 6 MIND: 6
INFL: 7 AURA: 7 SPIRIT: 7
INITIATIVE: 19 HERO POINTS: 40 Source: -
POWERS: Sorcery: 8
SKILLS: Occultism: 12
ADVANTAGES: Connections: Outsiders (High)
EQUIPMENT: Faust carries all the ingredients necessary to conduct magic rituals in his belt pouches. Treat this as having 12 AP ABCD Omni-Rituals (x4).
ALTER EGO: Sebastian Faust
MOTIVATION: Seeking Justice
OCCUPATION: Sorcerer
WEALTH: 5
NOTES: Faust's particular expertise is soul-related magic. He favors Ritual Magic

HALO (in Marissa Barron's body)
DEX: 8 STR: 3 BODY: 5
INT: 5 WILL: 9 MIND: 6
INFL: 7 AURA: 8 SPIRIT: 10
INITIATIVE: 18 HERO POINTS: 55 Source: 1st ed. Batman Sourcebook  (edited)
POWERS: Attraction/Repulsion [Indigo halo]: 4, Energy Blast [Orange]: 8, Flash [Yellow]: 8, Flight [White]: 4, Heat Vision [Red]: 9, Suspension [Green]: 8, Warp [Blue]: 8
SKILLS: Artist: 4
LIMITATIONS: Only one color (Power) can be used at a time save for Flight, which may be used in combination with any other Power. Note that the Violet halo has no known Power, though the Violet Harper personality seems to be tied to it
ADVANTAGES: Connections: Batman (High), Outsiders (High)
DRAWBACKS: Attack Vulnerability: -2 Column Shifts versus light manipulation Powers
ALTER EGO: Aurakle/Violet Harper in Marissa Barron's body
MOTIVATION: Seeking Justice
OCCUPATION: Superhero
WEALTH: 4
NOTES: -

LOOKER (as vampire)
DEX: 6 STR: 8 BODY: 11
INT: 5 WILL: 8 MIND: 8
INFL: 7 AURA: 5 SPIRIT: 5
INITIATIVE: 18 HERO POINTS: 55 Source: Lights, Camera, Kobra (edited)
POWERS: Flight: 8, Force Shield: 6, Hypnosis: 10, Invulnerability: 16, Life Sense: 8, Mental Blast: 9, Mind Blast: 7, Mind Probe: 11, Recall: 25, Regeneration: 8, Telekinesis: 9, Telepathy: 17, Ultra Vision: 6, Vampirism: 9
SKILLS: Charisma: 10
BONUSES: Regeneration allows her to heal damage even after she has been killed
LIMITATIONS: Use of Vampirism leaves tell-tale marks on the victim's neck
ADVANTAGES: Attractive; Connections: Fashion industry (Low), Outsiders (High)
DRAWBACKS: Serious Irrational Fear of garlic and holy symbols; Attack Vulnerability: -4 Column Shifts versus wooden stakes; Fatal Vulnerability: Looker takes 2 points of Physical Killing Damage each phase she is exposed to sunlight; Misc.: Looker must use her Vampirism once per week to survive; Misc.: Crosses and holy symbols can be used to attack Looker with an EV of 8, provided the attacker truly believes in the symbol they are brandishing
ALTER EGO: Emily "Lia" Briggs
MOTIVATION: Unwanted Power
OCCUPATION: Former fashion model
WEALTH: 7
NOTES: -

WYLDE (half-man, half-bear)
DEX: 7 STR: 12 BODY: 10
INT: 3 WILL: 4 MIND: 4
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 14 HERO POINTS: 40 Source: -
POWERS: Analytical Smell/Tracking Scent: 10, Claws: 6
ADVANTAGES: Connections: Outsiders (High)
DRAWBACKS: Strange Appearance
ALTER EGO: Charlie Wylde
MOTIVATION: Unwanted Power
OCCUPATION: Former bodyguard
WEALTH: 4
NOTES: -


Action Comics 705 - "Bodies & Motion" (Dec 94) [Superman Family 1994 - 48]

Stars: Superman
Guest-stars: Lightray, Orion
Villains: Brainiac, Mr. Mxyzptlk, "Truth Killer"
Supporting Cast: Jimmy Olsen, Lois Lane, Maggie Sawyer, Ron Troupe, Terrible Turpin

"TRUTH KILLER" (real name unknown)
DEX: 4 STR: 3 BODY: 2
INT: 4 WILL: 4 MIND: 2
INFL: 3 AURA: 2 SPIRIT: 2
INITIATIVE: 11 HERO POINTS: 10 Source: -
SKILLS: Thief: 4
DRAWBACKS: Catastrophic Irrational Attraction to killing liars; Minor Physical Restriction: Plagued by constant migraines; Catastrophic Psychological Instability; Catastrophic Rage
EQUIPMENT: Knife [BODY: 8, EV: 3]
ALTER EGO: Murdoch (first name unknown)
MOTIVATION: Psychopath
OCCUPATION: Unemployed
WEALTH: 2
NOTES: This serial killer appeared in a handful of issues, killing people who had somehow lied to him, from a telemarketer to a senator. He was "building up strength" to kill the greatest deceiver of them all, in his opinion, Superman.

TERRIBLE TURPIN: Dan Turpin uses a Simm-Bot battle-suit built from Kryptonian armor technology in this issue, as do a couple of other SCU officers.
   SIMM-BOT [DEX: 7, STR: 15, BODY: 16, Bomb: 10, Energy Blast: 10, Flame Project: 10, Flash: 15, Growth: 4, Sealed Systems: 18, R#: 3] Limitations: Growth is Always On.


Action Comics 706 - "title" (Jan 95) [Superman Family 1995 - 4]

Stars: Supergirl, Superman
Villains: Conduit, Dr. E. L. Lawrence
Supporting Cast: Lois Lane, Ma Kent, Pa Kent, Perry White

DR. E.L. LAWRENCE
DEX: 2 STR: 2 BODY: 2
INT: 6 WILL: 4 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 10 HERO POINTS: 15 Source: -
SKILLS: Gadgetry: 6
ADVANTAGES: Connections: Agro-Innovations (Low); Genius; Scholar (Agronomy)
DRAWBACKS: Serious Irrational Attraction to taking revenge on Agro-Innovations for exploiting his designs; Unluck
EQUIPMENT: FD-12 [DEX: 4, STR: 6, BODY: 8, INT: 1, Acid: 2, Claws: 4, Lightning: 6, Running: 2, Super Breath: 2, R#: 2] Limitations: Acid is an insecticide that would have no effect on unliving matter, but might be more harmful to some organisms like insects (and apparently, Supergirl); Super Breath represents a strong spray of water.
   BACTERIA-REDUCTION MODULE [DEX: 6, STR: 5, BODY: 5, INT: 1, Extra Limb (x4): 5, Poison Touch: 5, R#: 2] Misc.: The Module is inside the FD-12 and can be released at any time by the FD-12.
ALTER EGO: None
MOTIVATION: Mercenary/Nihilist
OCCUPATION: Inventor
WEALTH: 4
NOTES: Lawrence and his amazing killer farming machine only appeared this once to terrorize the Smallville Fair.


Action Comics 707 - "Like Fire from the Dark" (Feb 95) [Superman Family 1995 - 8]

Stars: Superman
Guest-stars: Shadowdragon
Villains: "Truth Killer"
Supporting Cast: Babe II, Jimmy Olsen, Lois Lane, Ron Troupe

SHADOWDRAGON
DEX: 12 STR: 5 BODY: 5
INT: 7 WILL: 7 MIND: 8
INFL: 8 AURA: 7 SPIRIT: 8
INITIATIVE: 31 HERO POINTS: 45 Source: -
SKILLS: (*linked) Acrobatics: 12*, Charisma: 8*, Gadgetry: 4, Martial Artist: 12*, Thief: 12*, Weaponry: 12*
ADVANTAGES: Connections: Conduit (Low), Bhutan (High); Intensive Training; Iron Nerves; Leadership; Lightning Reflexes; Rich Family; Sharp Eye
DRAWBACKS: Authority Figure; Guilt (for stealing technology for his country); Secret Identity
EQUIPMENT: SHADOWDRAGON ARMOR [BODY: 6, Cling: 6, Flash: 12, Invisibility: 15, Poison Touch: 6, Thermal Vision: 6] Bonuses: Poison Touch has a Range of 2 APs, being poison needles.
   Force Sword [BODY: 5, EV: 15]
   6 AP AC Omni-Gadgets (x2)
ALTER EGO: Savitar Bandu
MOTIVATION: Responsibility of Power
OCCUPATION: Prince of Bhutan
WEALTH: 13
NOTES: Though Shadowdragon would need higher DEX to avoid Superman's blows on a regular basis, his comments at the end of the issue about the moves being nearly as punishing as the blows indicate he was Pushing the Limit.

BABE II (possessed by vampire)
DEX: 8 STR: 8 BODY: 9
INT: 4 WILL: 5 MIND: 5
INFL: 8 AURA: 7 SPIRIT: 7
INITIATIVE: 20 HERO POINTS: 25 Source: -
POWERS: Dispersal: 8, Flight: 4, Hypnosis: 8, Invisibility: 8, Invulnerability: 16, Regeneration: 8, Self Link (Fog): 5, Shape Change: 8, Vampirism: 8
SKILLS: Artist: 6
LIMITATIONS: Dispersal is only in effect (and always in effect) while Self Link (Fog) is in use; Invisibility only works on mirrors and cameras (Babe wears special reflective make-up to show up on camera); Shape Change can only be used to transform into a bat; Using Vampirism leaves tell-tale marks on the victim's neck
ADVANTAGES: Attractive; Connections: Jimmy Olsen (High), Lock (High), Music Industry (High)
DRAWBACKS: Dark Secret (actually a vampire); Serious Irrational Fear of garlic and holy symbols; Guilt; Serious Psychological Instability (periodically blacks out while possessed by the vampire within her, losing all control); PPublic Identity; Attack Vulnerability: -4 Column Shifts versus wooden stakes; Fatal Vulnerability: Looker takes 2 points of Physical Killing Damage each phase she is exposed to sunlight; Misc.: Babe must use her Vampirism once per week to survive (she may drink bottled blood instead); Misc.: Crosses and holy symbols can be used to attack Babe with an EV of 8, provided the attacker truly believes in the symbol they are brandishing
ALTER EGO: Unknown
MOTIVATION: -
OCCUPATION: Singer (Babe uses her status as a vampire as part of her act)
WEALTH: 10
NOTES: She has no relation to Atari Force's Babe (I).


Action Comics 708 - "Moving Miracle!" (Mar 95) [Superman Family 1995 - 12]

Stars: Superman
Guest-stars: Big Barda, Mister Miracle II
Villains: Conduit, Deathtrap
Supporting Cast: Lois Lane, Ron Troupe

DEATHTRAP
DEX: 2 STR: 2 BODY: 3
INT: 6 WILL: 5 MIND: 4
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 12 HERO POINTS: 30 Source: -
SKILLS: Gadgetry: 12, Thief: 6
ADVANTAGES: Connections: Security industry (High), Media (Low); Gift of Gab; Scholar (traps)
DRAWBACKS: Secret Identity
EQUIPMENT: HOLOGRAM [INT: 2, Dispersal: 15, Flight: 5] Note: Though unseen, the hologram must have a projector somewhere.
   Stasis Shackles [BODY: 5, Mystic Freeze: 10]
   Smart Ribbons [STR: 12, BODY: 10, INT: 5] These are used in entangling attacks. They are made of a metal that responds to magnetic fields.
   16 AP ABCD Omni-Traps (x4) (Note: This Apokolipsian technology seems to often have the Regeneration Power. Other abilities might include Gravity Increase, Flight, Force Field and high STR. All have INT: 5.)
ALTER EGO: Carl Draper
MOTIVATION: Mercenary
OCCUPATION: Security systems developer
WEALTH: 9
NOTES: Draper doesn't actually parade around as "Deathtrap", but has a hologram make appearances. His motivation was to test his security systems based on Intergang/Apokolips technology using Deathtrap to foil Superman (and Mister Miracle). This entryonly lists equipment used in this issue.


Action Comics 709 - "Crime Tunnel! or When Warriors Strongly Disagree!" (Apr 95) [Superman Family 1995 - 16]

Stars: Superman
Guest-stars: Guy Gardner - Warrior
Villains: "Truth Killer"
Supporting Cast: Lois Lane, Perry White, Terrible Turpin

GUY GARDNER - WARRIOR
DEX: 7 STR: 6 BODY: 5
INT: 4 WILL: 18 MIND: 6
INFL: 8 AURA: 4 SPIRIT: 8
INITIATIVE: 18 HERO POINTS: 70 Source: -
POWERS: Omni-Arm: 16, Skin Armor: 8
BONUSES: Omni-Arm can be used to turn his arms into guns, mimicking the Projectile Weapons, Energy Blast and/or Bomb Powers at half the Power's APs.
ADVANTAGES: Insta-Change; Iron Nerves; Omni-Connection (meta-humans)
DRAWBACKS: Public Identity; Minor Psychological Instability; Serious Rage
ALTER EGO: None
MOTIVATION: Thrill of Adventure
OCCUPATION: Restaurant chain owner
WEALTH: 8
NOTES: It would seem that if Guy Gardner ever loses whatever gives him his Powers, another soon comes along.

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