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Action Comics 643 - "Superman on Earth" (July 89)

Stars: Superman
Guest-stars: Gangbuster I
Villains: Darkseid, DeSaad, Eradicator, Lex Luthor, Morgan Edge (post-Crisis from this point on), Turmoil
Supporting Cast: Cat Grant, Jimmy Olsen, Lois Lane, Matrix, Perry White

MORGAN EDGE (post-Crisis)
DEX: 5 STR: 3 BODY: 3
INT: 6 WILL: 4 MIND: 4
INFL: 6 AURA: 4 SPIRIT: 5
INITIATIVE: 17 HERO POINTS: 20 Source: Who's Who
SKILLS: Artist (Photographer): 3, Charisma: 8, Weaponry: 5
ADVANTAGES: Connections: Galaxy Communications (High), Intergang (High), DeSaad (Low); Connoisseur; Gift of Gab; Leadership; Omni-Connections; Scholar (broadcasting)
DRAWBACKS: Dark Secret (Connection to Intergang); Serious Physical Restriction: heart condition
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: CEO of Galaxy Communications
WEALTH: 17
NOTES: -

TURMOIL (Apokolipsian robot)
DEX: 9 STR: 18 BODY: 13
INT: 1 WILL: 1 MIND: 1
INFL: 0 AURA: 0 SPIRIT: 0
INITIATIVE: 10 HERO POINTS: 0 Source: Who's Who (edited)
POWERS: Growth: 3, Projectile Weapons: 16, Running: 7
LIMITATIONS: Growth is always on.
NOTES: Turmoil is part of Intergang's arsenal.


Action Comics 644 - "Doppleganger" (Aug 89)

Stars: Superman
Guest-stars: Matrix, Starman IV
Villains: Eradicator (behind the scenes)
Supporting Cast: Lana Lang, Ma Kent, Pa Kent, Rampage (as Dr. Karen Faulkner)

MATRIX: In this issue, Matrix is under the influence of the Eradicator with the following effects:
   Adds Telepathy: 15 with the following Limitation: Telepathy can only be used on Superman.
   Mind Blast's Range Limitation is lifted.
   The Psychological Instability goes from Serious to Catastrophic.
   Adds Serious Rage.

STARMAN IV (aka Will Payton)
DEX: 7 STR: 9 BODY: 6
INT: 5 WILL: 5 MIND: 5
INFL: 5 AURA: 4 SPIRIT: 5
INITIATIVE: 17 HERO POINTS: 60 Source: Who's Who
POWERS: Chameleon: 9, Density Increase: 3, Energy Blast: 10, Flame Project: 10, Flash: 9, Flight: 11, Regeneration: 5, Sealed Systems: 18, Solar Sustenance: 25
SKILLS: Artist (Writer): 3
ADVANTAGES: Connections: Power Girl (Low), Superman (Low), STAR Labs (High); Insta-Change; Misc.: Starman's autonomic functions (heartbeat, breathing, etc.) are no longer necessary to sustain life, although he makes a conscious effort to maintain them anyway
DRAWBACKS: Secret Identity; Misc.: When Starman's skin is punctured (i.e. an appropriate Killing Attack inflicts damage against him), he leaks hard radiation with an AV/EV of 7/7 that affects all Characters within 2 APs. It continues to leak until Starman's Regeneration Power heals the damage. These radiation attacks roll directly against an OV/RV equal to the target's BODY/BODY and ignore all other defensive Powers save Force Fields and Systemic Antidote
ALTER EGO: William Payton
MOTIVATION: Upholding the Good
OCCUPATION: Superhero
WEALTH: 5
NOTES: -

RAMPAGE (aka Dr. Karen Faulkner)
DEX: 7 STR: 2 BODY: 3
INT: 8 WILL: 8 MIND: 4
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 18 HERO POINTS: 35 Source: Superman The Man of Steel (edited)
POWERS: (*linked) Energy Absorption: 12, Growth: 0, Jumping: 0*
SKILLS: (*linked) Gadgetry: 8*, Scientist: 8*
LIMITATIONS: Energy Absorption can only be used to absorb solar energy; For every AP of energy she absorbs, Rampage adds 1 AP to her Growth Power; Energy Absorption is actually always on: without her energy harness, Rampage would grow out of control and eventually explode; Rampage's Jumping Power cannot be used until her STR reaches 7 APs or greater, at which point she can use the Power at its linked APs.
ADVANTAGES: Connections: STAR Labs (High), Starman IV (High), Daily Planet (Low), Superman (Low); Genius; Scholar (thermodynamics)
DRAWBACKS: Secret Identity
EQUIPMENT: ENERGY HARNESS [BODY: 6, Energy Absorption: 12] Limitation: The harness serves only to keep Rampage's Energy Absorption and Growth Powers under control.
ALTER EGO: Dr. Karen Lou "Kitty" Faulkner
MOTIVATION: Unwanted Power
OCCUPATION: Research scientist, Administrator
WEALTH: 6 (16 for funding projects)
NOTES: -


Action Comics 645 - "My Lady Maxima!" (Sep 89)

Stars: Superman
Guest-stars: Starman IV
Villains: Maxima, Maxima's armored thugs, Sazu
Supporting Cast: Jimmy Olsen, Lana Lang, Lois Lane, Maggie Sawyer, Perry White, Professor Hamilton, Terrible Turpin

MAXIMA (villain)
DEX: 10 STR: 20 BODY: 16
INT: 7 WILL: 12 MIND: 10
INFL: 7 AURA: 7 SPIRIT: 8
INITIATIVE: 24 HERO POINTS: 75 Source: Who's Who (edited)
POWERS: Control: 13, Force Field: 10, Heat Vision: 15, Illusion: 13, Mental Blast: 16, Mental Freeze: 13, Mind Blast: 10, Sealed Systems: 10, Suspension: 10, Telekinesis: 20, Telepathy: 16
SKILLS: Charisma: 8, Vehicles (Space): 7, Weaponry: 7
BONUSES: Mental Freeze works just like Mystic Freeze, but using Mental Attributes instead.
LIMITATIONS: Maxima cannot use Sealed Systems without using Force Field as well.
ADVANTAGES: Attractive; Connections: Almerac (High); Insta-Change; Leadership
DRAWBACKS: Serious Irrational Attraction to Superman
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Empress
WEALTH: 20
NOTES: -

MAXIMA'S ARMORED THUGS
DEX: 2 (4) STR: 1 (9) BODY: 1 (10)
INT: 1 WILL: 1 MIND: 2
INFL: 1 AURA: 1 SPIRIT: 2
INITIATIVE: 4 (6) HERO POINTS: 5 Source: -
EQUIPMENT: ARMOR [DEX: 4, STR: 9, BODY: 10, Flight: 10, Projectile Weapons: 8, R#: 3]
MOTIVATION: Maxima's will
OCCUPATION: Various (Maxima's thugs were just random children controlled into donning the armor and attacking Superman)
NOTES: -

SAZU (Maxima's handmaiden)
DEX: 2 STR: 2 BODY: 2
INT: 6 WILL: 5 MIND: 4
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 11 HERO POINTS: 30 Source: Who's Who
POWERS: Extra Limb (x2): 4, Telekinesis: 12, Mental Blast: 10
SKILLS: Vehicles (Space): 5
ADVANTAGES: Connections: Almerac Royal House (High); Sharp Eye
DRAWBACKS: Strange Appearance
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Handmaiden
WEALTH: 0
NOTES: -

PROFESSOR HAMILTON
DEX: 2 STR: 2 BODY: 2
INT: 8 WILL: 10 MIND: 6
INFL: 3 AURA: 2 SPIRIT: 3
INITIATIVE: 11 HERO POINTS: 30 Source: Superman The Man of Steel (edited)
SKILLS: Gadgetry: 12, Medicine: 4, Scientist: 12
ADVANTAGES: Connections: Superman (High), STAR Labs (High); Genius; Scholar (chemistry, electronics, robotics)
DRAWBACKS: Age (old); Guilt; Unluck
EQUIPMENT: 10 AP ABCD Omni-Gadget (x4)
ALTER EGO: Emil Hamilton
MOTIVATION: Responsibility of Power
OCCUPATION: Inventor
WEALTH: 6
NOTES: -


Action Comics 646 - "Burial Ground" (Oct 89)

Stars: Superman
Villains: Alien Infestation, Brainiac (post-Crisis), Eradicator, Happersen
Supporting Cast: Dr. Kelley

ALIEN INFESTATION (giant alien snail)
DEX: 10 STR: 18 BODY: 20
INT: 0 WILL: 0 MIND: 0
INFL: 0 AURA: 0 SPIRIT: 0
INITIATIVE: 10 HERO POINTS: 0 Source: -
POWERS: Acid: 14, Claws:15, Digging: 10, Growth: 20, Skin Armor: 10, Thermal Vision: 8, Tracking Sense: 8
BONUSES: Acid also works on things the alien ingests
LIMITATIONS: Growth is Always On
MOTIVATION: Nihilist
NOTES: The creature in this story was not named. The aliens that dropped it on primevil Earth referred to it as an infestation.

BRAINIAC (post-Crisis)
DEX: 3 STR: 2 BODY: 7
INT: 15 WILL: 16 MIND: 13
INFL: 8 AURA: 7 SPIRIT: 6
INITIATIVE: 26 HERO POINTS: 50 Source: Who's Who
POWERS: Control: 10, Illusion: 20, Mental Blast: 16, Mind Blast: 14, Telekinesis: 15
SKILLS: Gadgetry: 16, Scientist: 18
BONUSES: Telepathy is also useable in computers
ADVANTAGES: Connections: Colu (Low); Genius; Leadership; Scholar (computers, robotics, physics); Sharp Eye
DRAWBACKS: Minor Psychological Instability: Fine's mind occasionally attempts to wrest control of his body away from Brainiac
ALTER EGO: Vril Dox in Milton Fine's body
MOTIVATION: Power Lust
OCCUPATION: Scientist/Circus mentalist
WEALTH: 10
NOTES: At this point, Brainiac is still using Milton Fine's human body, but he has the cybernetic implants that allow him to interface with computers. Next version.

HAPPERSEN
DEX: 2 STR: 2 BODY: 2
INT: 6 WILL: 2 MIND: 2
INFL: 3 AURA: 2 SPIRIT: 2
INITIATIVE: 11 HERO POINTS: 5 Source: -
SKILLS: Scientist: 6, Thief: 2
ADVANTAGES: Connections: Lex Luthor (Low); Scholar (psionics)
DRAWBACKS: Minor Irrational Attraction to sucking up to Lex Luthor
ALTER EGO: Sydney Happersen
MOTIVATION: Power Lust
OCCUPATION: LexCorp scientist
WEALTH: 8
NOTES: -


Action Comics 647 - "Brain Drain" (Nov 89)

Stars: Superman
Villains: Brainiac, Happersen, Lex Luthor, Metallo (post-Crisis)
Supporting Cast: Dr. Kelley

LEX LUTHOR (w/ metal hand)
DEX: 4 STR: 3 BODY: 4
INT: 14 WILL: 6 MIND: 6
INFL: 8 AURA: 6 SPIRIT: 5
INITIATIVE: 26 HERO POINTS: 95 Source: Who's Who (edited)
SKILLS: Charisma: 10, Gadgetry: 15, Scientist: 15
ADVANTAGES: Connections: Business Community (High), Underworld (High), US Military (High), Brainiac (Low); Connoisseur; Genius; Leadership; Omni-Connections; Popularity; Scholar (business, aerospace engineering, weapon design)
DRAWBACKS: Dark Secret (illegal activities); Catastrophic Irrational Attraction to destroying Superman personally; Minor Physical Restriction: metal hand; Public Identity
EQUIPMENT: METAL HAND [BODY: 14, STR: 7] Limitations: The Hand's STR cannot be used for lifting or throwing.
   KRYPTONITE RING [BODY: 1] Bonus: Misc.: The Ring is made of green kryptonite. Limitation: Skin contact with the Ring for more than 20 APs of time may give the wearer kryptonite poisoning-induced cancer.
   16 AP ABCD Omni-Gadgets (x2)
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: CEO of LexCorp International
WEALTH: 25
NOTES: Previous version. Next version.

METALLO (post-Crisis)
DEX: 6 STR: 15 BODY: 11
INT: 3 WILL: 2 MIND: 2
INFL: 4 AURA: 2 SPIRIT: 2
INITIATIVE: 13 HERO POINTS: 45 Source: Who's Who (edited)
POWERS: Control: 8, Energy Blast: 10, Sealed Systems: 11
SKILLS: Gadgetry: 3
BONUSES: When powered by kryptonite, in addition to the negative effects it has on Superman, his STR and Energy Blast are raised by 4 APs each
LIMITATIONS: Control only works on robots that have LexCorp components
ADVANTAGES: Connections: LexCorp (Low), Brainiac (Low)
DRAWBACKS: Strange Appearance; Misc.: Metallo must be repaired like a gadget if he is damaged (he may not make Resting or Desperation Recovery Checks)
EQUIPMENT: ROBOT DRONES (x8) [DEX: 8, STR: 6, BODY: 6, Claws: 5, Extra Limbs (x2): 6, R#: 3]
ALTER EGO: John Corben
MOTIVATION: Mercenary
OCCUPATION: Former confidence man
WEALTH: 2
NOTES: -


Action Comics 648 - "Body and Mind" (Dec 89)

Stars: Superman
Guest-stars: Guardian
Villains: Brainiac, Lex Luthor, Metallo
Supporting Cast: Dubbilex, Perry White

GUARDIAN (Project Cadmus)
DEX: 9 STR: 5 BODY: 6
INT: 7 WILL: 6 MIND: 5
INFL: 6 AURA: 5 SPIRIT: 6
INITIATIVE: 26 HERO POINTS: 50 Source: Who's Who
SKILLS: (*linked) Acrobatics: 9*, Detective: 7, Martial Artist: 9*, Thief: 9*, Vehicles: 9*, Weaponry: 9*
ADVANTAGES: Area Knowledge (Cadmus Project, Suicide Slum); Connections: Cadmus Project (High), Newsboy Legion (High), Metropolis Police (Low), Superman (Low); Intensive Training; Lightning Reflexes
DRAWBACKS: Secret Identity
EQUIPMENT: SHIELD [BODY: 14, EV: 6, Energy Blast: 12] Limitations: Energy Blast must be recharged after each use fpor 20 minutes by plugging it into special equipment
ALTER EGO: James Harper (clone)
MOTIVATION: Upholding the Good
OCCUPATION: Cadmus Project Security Chief
WEALTH: 6
NOTES: The modern Guardian is a clone of the golden age one.

DUBBILEX (Project Cadmus)
DEX: 6 STR: 6 BODY: 6
INT: 12 WILL: 12 MIND: 10
INFL: 7 AURA: 7 SPIRIT: 7
INITIATIVE: 25 HERO POINTS: 70 Source: Who's Who
POWERS: (*linked) Mind Blast: 12*, Mind Probe: 12*, Remote Sensing: 12*, Telekinesis: 12*, Telepathy: 12*
SKILLS: Gadgetry: 12, Scientist: 12
ADVANTAGES: Area Knowledge (Cadmus Project); Connections: Cadmus Project (High), Superman (Low), Newsboy Legion (Low); Genius; Scholar (genetics)
DRAWBACKS: Strange Appearance
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Scientist
WEALTH: 9
NOTES: -


Action Comics 649 - "Man and Machine" (Jan 90)

Stars: Superman
Villains: Brainiac, Happersen, Lex Luthor, Lord Satanus (as CollinThornton)

BRAINIAC (w/ new body)
DEX: 5 STR: 8 BODY: 10
INT: 18 WILL: 16 MIND: 13
INFL: 8 AURA: 7 SPIRIT: 9
INITIATIVE: 31 HERO POINTS: 100 Source: Who's Who
POWERS: Control: 14, Force Field: 12, Illusion: 20, Mental Blast: 14, Mind Blast: 14, Telekinesis: 15, Telepathy: 25
SKILLS: Gadgetry: 16, Scientist: 18
BONUSES: Telepathy is also useable on computers
ADVANTAGES: Connections: Colu (Low); Genius; Leadership; Scholar (computers, robotics, physics)
EQUIPMENT: BRAINIAC SPACECRAFT [STR: 20, BODY: 18, INT: 15, WILL: 7, Directional Hearing: 15, Energy Blast: 15, Extended Hearing: 12, Extra Limb (x8): 18, Flight: 40, Force Field: 10, Full Vision: 12, Radar Sense: 40, Recall: 40, Split: 4, Super Hearing: 40, Telescopic Vision: 10, Thermal Vision: 14, Ultra Vision: 14]
ALTER EGO: Vril Dox
MOTIVATION: Power Lust
OCCUPATION: Scientist
WEALTH: 10
NOTES: Previous version.

LORD SATANUS (post-Crisis)
DEX: 9 STR: 5 BODY: 10
INT: 9 WILL: 9 MIND: 8
INFL: 10 AURA: 8 SPIRIT: 8
INITIATIVE: 28 HERO POINTS: 55 Source: -
POWERS: (*Mystic linked) Chameleon: 7*, Dimensional Travel: 10, Sorcery: 15
SKILLS: Occultist: 12
ADVANTAGES: Connections: Publishing Industry (High), Hell (Low); Insta-Change; Omni-Connections; Sharp Eye
DRAWBACKS: Arch-Enemy (Blaze); Exile; Secret Identity; Strange Appearance (in demon form)
EQUIPMENT: Pitchfork [BODY: 8, EV: 5, Flame Project: 13*]
ALTER EGO: Collin Thornton
MOTIVATION: Power Lust
OCCUPATION: Publisher of NewsTime Magazine/Demon
WEALTH: 20
NOTES: Known as Satanis in pre-Crisis continuity.


Action Comics 650 - "Reflections" (Feb 90)

Stars: Superman (post-Byrne from this point on)
Guest-stars: Adam Strange, Aquaman, Batman, Black Canary II, Dr. Fate I, Fire, Firestorm I, Flash II, Flash III, Green Lantern II, Hawkman II, Ice, Lobo, Martian Manhunter, Metron, Mister Miracle II, Orion, Power Girl
Villains: Apokolips Infantrymen, Draaga, Kanjar Ro (pre-Crisis), Maxima, Sazu, Starbreaker, Weapons-Master I
Supporting Cast: Jimmy Olsen, K'Raamdyn, Lois Lane, Maggie Sawyer, Oberon, Perry White, Snapper Carr, Terrible Turpin

SUPERMAN (post-Byrne)
DEX: 15 STR: 25 BODY: 18
INT: 11 WILL: 20 MIND: 15
INFL: 10 AURA: 20 SPIRIT: 10
INITIATIVE: 49 HERO POINTS: 200 Source: Who's Who (edited)
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 15, Heat Vision: 15, Invulnerability: 22, Microscopic Vision: 15, Recall: 20, Sealed Systems: 11, Super Breath: 12, Super Hearing: 8, Superspeed: 11, Systemic Antidote: 18, Telescopic Vision: 13, Thermal Vision: 13, X-Ray Vision: 13
SKILLS: Artist (Writer): 4, Charisma (Persuasion): 15, Scientist: 10
ADVANTAGES: Area Knowledge (Metropolis); Connections: Daily Planet (High), Metropolis Police Department (High), White House (High), Batman (Low), Justice League International (Low); Leadership; Lightning Reflexes; Popularity
DRAWBACKS: Secret Identity; Fatal Vulnerability: kryptonite, range of 2 APs; Loss Vulnerability: magic, range of 0 APs; Loss Vulnerability: lack of yellow sun radiation, range of 0 APs (Note: all of Superman's Loss Vulnerabilities affect all of his Attributes and Powers)
ALTER EGO: Clark Kent/Kal-El
MOTIVATION: Upholding the Good
OCCUPATION: Reporter
WEALTH: 5
NOTES: Though the precise issue where Superman's abilities move away from Byrne's theories about them (see Previous version) is difficult to pin down, this issue marks the first Action Comics where his Heat Vision is a visible beam.

ADAM STRANGE
DEX: 6 STR: 4 BODY: 5
INT: 10 WILL: 9 MIND: 8
INFL: 6 AURA: 6 SPIRIT: 7
INITIATIVE: 26 HERO POINTS: 75 Source: Justice League Sourcebook
SKILLS: (*linked) Acrobatics: 5, Charisma: 7, Gadgetry: 10*, Martial Artist: 7, Military Science: 10*, Scientist: 10*, Thief: 6, Vehicles: 6, Weaponry: 10
ADVANTAGES: Area Knowledge (Rann); Connections: Justice League of America (High), Ranagar Ruling Council (High); Iron Nerves; Lightning Reflexes; Scholar (archaeology, history)
EQUIPMENT: BODY SUIT [BODY: 6, Flame Immunity: 7]
   Jet Pack [BODY: 4, Flight: 8, R#: 2]
   Laser Pistol [BODY: 3, Heat Vision: 8, R#: 2]
ALTER EGO: None
MOTIVATION: Upholding the Good
OCCUPATION: Defender of Rann/Archaeologist
WEALTH: 6
NOTES: -

AQUAMAN (Silver Age)
DEX: 7 STR: 8 BODY: 8
INT: 8 WILL: 8 MIND: 7
INFL: 5 AURA: 6 SPIRIT: 6
INITIATIVE: 22 (27) HERO POINTS: 100 Source: Justice League Sourcebook
POWERS: Animal Control: 15, Control: 4, Speak with Animals: 8, Summon Animals: 12, Swimming: 7, Ultra Vision: 7, Water Freedom: 12
SKILLS: Vehicles: 6
LIMITATIONS: All Animal Powers only work on marine life
ADVANTAGES: Connections: Atlantis (High), Justice League of America (High); Leadership; Lightning Reflexes
DRAWBACKS: Fatal Vulnerability to lack of contact with water after one hour (Aquaman partially compensates by wearing the Water Suit); Arch-Enemy (Ocean Master)
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
   WATER SUIT [BODY: 8, Sealed Systems: 15] The Water Suit allows him to survive out of water for up to 24 hours at a time.
ALTER EGO: Arthur Curry
MOTIVATION: Upholding the Good
OCCUPATION: King of Atlantis
WEALTH: 4
NOTES: These are Aquaman's stats in the Silver Age, but some time after he joined the JLA.

DR. FATE I (w/ Nabu's helmet)
DEX: 7 STR: 4 BODY: 10
INT: 9 WILL: 6 MIND: 7
INFL: 7 AURA: 8 SPIRIT: 8
INITIATIVE: 23 (36) HERO POINTS: 150 Source: Justice League Sourcebook
POWERS: (*Mystic link) Invulnerability: 15*, Telekinesis: 11*
SKILLS: Medicine: 7, Occultist: 16
ADVANTAGES: Connections: Justice Society of America (High), Lords of Order (High), Mystical Community (High); Scholar (Archaeology)
DRAWBACKS: Married; Secret Identity
EQUIPMENT: Helmet of Nabu [BODY: 10, INT: 13, WILL: 18, MIND: 14, INFL: 16, AURA: 22, SPIRIT: 22, Awareness: 12, Magic Sense: 12, Sorcery: 40] Drawbacks: While Nelson is wearing the Helmet, he is possessed by the spirit of Nabu, an ancient Egyptian wizard and Lord of Order; anyone other than Nelson who attempts to put on the Helmet must have a SPIRIT of 6 APs or higher, or he will be driven insane.
ALTER EGO: Kent Nelson
MOTIVATION: Responsibility of Power
OCCUPATION: Lord of Order/Archaeologist
WEALTH: 6
NOTES: Dr. Fate is represented as he was in the Silver Age.

FIRE (post-Invasion)
DEX: 6 STR: 4 BODY: 4
INT: 6 WILL: 5 MIND: 5
INFL: 6 AURA: 6 SPIRIT: 5
INITIATIVE: 20 HERO POINTS: 40 Source: Who's Who
POWERS: Dispersal: 9, Flame Being: 6, Flame Project: 8, Flight: 8
SKILLS: Charisma: 8, Martial Artist: 6, Thief: 4, Weaponry: 4
LIMITATIONS: In order to use Flight or Flame Project, Fire must activate Flame Being and Dispersal; All Powers have Minor Power Burnout (make a Burnout roll during any phase in which she uses any of her Powers; if a single Power Burns Out, they all Burn Out together)
ADVANTAGES: Attractive; Connections: Global Guardians (High); JLI (High)
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Beatriz Bonilla DaCosta
MOTIVATION: Thrill of Adventure
OCCUPATION: Model
WEALTH: 5
NOTES: -

FLASH III (Wally West)
DEX: 7 STR: 4 BODY: 7
INT: 5 WILL: 5 MIND: 6
INFL: 5 AURA: 4 SPIRIT: 5
INITIATIVE: 29 HERO POINTS: 55 Source: Justice League Sourcebook
POWERS: Superspeed: 10
SKILLS: Scientist: 2, Vehicles: 6
LIMITATIONS: No matter how much the Flash pushes his Superspeed, he can never travel more than 10 APs per phase
ADVANTAGES: Connections: Justice League International (High), New Titans (High); Lightning Reflexes
DRAWBACKS: Serious Irrational Attraction to food after using Superspeed for 4 or more consecutive phases
EQUIPMENT: COSTUME STORAGE RING [BODY: 1, Shrinking: 10] Limitation: The ring's Shrinking Power only works on the Flash's costume.
   JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Wally West
MOTIVATION: Responsibility of Power
OCCUPATION: Unemployed
WEALTH: 3
NOTES: Previously: Kid-Flash.

ICE
DEX: 6 STR: 3 BODY: 5
INT: 4 WILL: 5 MIND: 6
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 14 HERO POINTS: 35 Source: Justice League Sourcebook
POWERS: Ice Production: 9
ADVANTAGES: Attractive; Connections: Justice League International (High)
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Tora Olafsdotter
MOTIVATION: Upholding the Good
OCCUPATION: Fashion model
WEALTH: 6
NOTES: -

LOBO
DEX: 10 STR: 19 BODY: 12
INT: 2 WILL: 2 MIND: 7
INFL: 4 AURA: 3 SPIRIT: 10
INITIATIVE: 18 HERO POINTS: 20 Source: Atlas of the DC Universe
SKILLS: (*linked) Acrobatics: 10*, Animal Handling: 4*, Charisma (Intimidation): 11, Military Science (Tracking): 7, Vehicles (Space): 10*
ADVANTAGES: Connections: LEGION (High), the Cluster (Low); Iron Nerves; Lightning Reflexes; Pets (space dolphins)
DRAWBACKS: Catastrophic Irrational Attraction to fighting; Serious Psychological Instability; Catastrophic Rage
EQUIPMENT: SPACE HARLEY [BODY: 7, Flight: 39, Sealed Systems: 20, R#: 2]
ALTER EGO: None
MOTIVATION: Psychopath
OCCUPATION: Assassin/LEGION member
WEALTH: 5
NOTES: -

METRON
DEX: 7 STR: 6 BODY: 7
INT: 25 WILL: 23 MIND: 16
INFL: 9 AURA: 2 SPIRIT: 8
INITIATIVE: 41 HERO POINTS: 150 Source: Apokolips Sourcebook
SKILLS: Gadgetry: 25, Scientist: 20
ADVANTAGES: Area Knowledge (Promethian Galaxy); Connections: Darkseid (High), Highfather (High); Genius; Scholar (astronomy, the Source); Sharp Eye
DRAWBACKS: Catastrophic Irrational Attraction to knowledge
EQUIPMENT: MOBIUS CHAIR [BODY: 25, INT: 20, Dimension Travel: 13, Flight: 50, Force Field: 25, Omni-Power: 15, Recall: 60, Sealed Systems: 25, Telekinesis: 50, Time Travel: 50, Warp: 65, R#: 2] Drawback: The Mobius Chair is powered by the X-Element.
ALTER EGO: None
MOTIVATION: Seeking Knowledge
OCCUPATION: Scientist
WEALTH: N/A
NOTES: -

POWER GIRL (post-Crisis)
DEX: 13 STR: 22 BODY: 15
INT: 9 WILL: 11 MIND: 10
INFL: 8 AURA: 7 SPIRIT: 7
INITIATIVE: 42 HERO POINTS: 100 Source: 2nd Edition Roster Book (edited)
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 13, Heat Vision: 13, Invulnerability: 15, Microscopic Vision: 13, Recall: 18, Sealed Systems: 9, Super Breath: 10, Super Hearing: 8, Superspeed: 12, Systemic Antidote: 15, Telescopic Vision: 12, Thermal Vision: 12, X-Ray Vision: 12
SKILLS: Gadgetry: 6, Scientist: 9
ADVANTAGES: Connections: Infinity Inc. (High), Justice League International (High), Justice Society of America (High), Doom Patrol (Low); Scholar (computer science, magic)
DRAWBACKS: Secret Identity; Uncertainty; Loss Vulnberability: magic, range of 0 APs
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Kara/Karen Starr
MOTIVATION: Upholding the Good
OCCUPATION: Computer Software Designer/Owner of StarrWare Inc.
WEALTH: 7
NOTES: -

APOKOLIPS INFANTRYMEN
DEX: 4 STR: 5 BODY: 5
INT: 2 WILL: 2 MIND: 2
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 7 HERO POINTS: 0 Source: Apokolips Sourcebook
SKILLS: Vehicles: 3, Weaponry: 3
DRAWBACKS: Catastrophic Irrational Attraction to violence
EQUIPMENT: Standard Blaster [BODY: 3, EV: 5, R#: 3]
   Heavy Blaster [BODY: 3, EV: 8, R#: 3]
   Xtra Heavy Blaster [BODY: 3, EV: 12, R#: 3]
MOTIVATION: Serving Darkseid
OCCUPATION: Servants of Darkseid
WEALTH: N/A
NOTES: Infantrymen carry one of three Blasters, according to their status.

DRAAGA: In this sequence, Draaga gains a Connection to K'Raamdyn (Low).

KANJAR RO (pre-Crisis)
DEX: 6 STR: 3 BODY: 4
INT: 9 WILL: 6 MIND: 6
INFL: 6 AURA: 6 SPIRIT: 5
INITIATIVE: 21 HERO POINTS: 55 Source: Who's Who (edited)
SKILLS: Gadgetry: 11, Scientist: 9, Thief: 6
ADVANTAGES: Genius; Leadership
DRAWBACKS: Strange Appearance
EQUIPMENT: Energy Rod [BODY: 11, Shrinking: 8, Telekinesis: 9, Telepathy: 40] Limitation: Shrinking only works on Cosmic Boat.
   GAMMA METAL GONG [BODY: 11, Control: 6 (12)] Bonuses: The Gong's Control Power can be used on all the inhabitants of a planet at the same time, but is limited to holding its victims in a state of paralysis; if the Gong is used on a single target, its Control APs are boosted to 12.
   COSMIC BOAT [BODY: 11, Flight: 40, Sealed Systems: 25]
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: Would-be world conqueror
WEALTH: 12
NOTES: This is the Silver Age version of Kanjar Ro who fought the JLA and Adam Strange.

STARBREAKER
DEX: 3 STR: 15 BODY: 15
INT: 6 WILL: 6 MIND: 6
INFL: 6 AURA: 6 SPIRIT: 6
INITIATIVE: 15 HERO POINTS: 60 Source: -
POWERS: Energy Blast: 18, Flight: 12, Split: 2, Teleportation: 9, Vampirism: 30
SKILLS: Gadgetry: 12, Scientist: 9
LIMITATIONS: When using Split, Starbreaker must divide all Powers and Attributes equally between himself and his duplicates
ALTER EGO: None
MOTIVATION: Nihilist
OCCUPATION: Cosmic vampire
WEALTH: N/A
NOTES: -

WEAPONS-MASTER I
DEX: 4 STR: 2 BODY: 2
INT: 10 WILL: 6 MIND: 7
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 17 HERO POINTS: 35 Source: -
SKILLS: Gadgetry: 12, Military Science: 6, Scientist: 10, Vehicles: 10, Weaponry: 10
ADVANTAGES: Genius; Scholar (history, weapons)
EQUIPMENT: WAR-MACHINE [DEX: 8, STR: 10, BODY: 12, Energy Blast: 12, Flame Project: 12, Illusion: 18, Sealed Systems: 15, Time Travel: 60]
ALTER EGO: Xotar
MOTIVATION: Thrill Seeker
OCCUPATION: Criminal from 10,000 A.D.
WEALTH: 20
NOTES: -

JIMMY OLSEN: Jimmy renounces to the Signal Watch in this issue and places it in a safety deposit box.

K'RAAMDYN (space cabbie)
DEX: 5 STR: 3 BODY: 3
INT: 2 WILL: 3 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 9 HERO POINTS: 5 Source: -
SKILLS: Gadgetry (Repair Item): 4, Vehicles: 5
ADVANTAGES: Area Knowledge (Milky Way Galaxy); Gift of Gab
DRAWBACKS: Strange Appearance; Unluck
EQUIPMENT: SPACE CAB [STR: 7, BODY: 8, Flight: 37, Sealed Systems: 30, R#: 4]
ALTER EGO: None
MOTIVATION: Mercenary
OCCUPATION: Taxi driver
WEALTH: 4
NOTES: K'Raamdyn has no connection (aside from a possible hommage) to DC's sf strip, Space Cabbie.

SNAPPER CARR (Silver Age)
DEX: 3 STR: 3 BODY: 3
INT: 3 WILL: 3 MIND: 3
INFL: 3 AURA: 3 SPIRIT: 4
INITIATIVE: 9 HERO POINTS: 35 Source: Justice League Sourcebook (edited)
SKILLS: Artist (Music): 2, Gadgetry: 2, Scientist: 2, Thief: 4, Vehicles: 2
ADVANTAGES: Connections: Justice League of America (High); Luck
DRAWBACKS: Age (young); Public Identity
EQUIPMENT: JLA Signal Device [BODY: 3, Telepathy: 21] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Lucas Carr
MOTIVATION: Thrill of Adventure
OCCUPATION: Justice League of America "mascot"
WEALTH: 5
NOTES: These stats represent Snapper when he first started hanging out with the JLA.

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