< Complete list...................................................................................................................................................Next page>
< Previous page

Action Comics 684 - "...Doomsday Is Near!" (Dec 92) [Superman Family 1992 - 48]

Stars: Superman
Guest-stars: Guardian, Maxima, Supergirl
Villains: Doomsday, Lex Luthor Jr.
Supporting Cast: Anthony Rodriguez, Jimmy Olsen, Lois Lane, Patrick MacGuire, Walter Johnson

MAXIMA (hero)
DEX: 10 STR: 20 BODY: 16
INT: 7 WILL: 12 MIND: 10
INFL: 7 AURA: 7 SPIRIT: 8
INITIATIVE: 24 HERO POINTS: 75 Source: Who's Who (edited)
POWERS: Control: 13, Force Field: 10, Heat Vision: 15, Illusion: 13, Mental Blast: 16, Mental Freeze: 13, Mind Blast: 10, Sealed Systems: 10, Suspension: 10, Telekinesis: 20, Telepathy: 16
SKILLS: Charisma: 8, Vehicles (Space): 7, Weaponry: 7
BONUSES: Mental Freeze works just like Mystic Freeze, but using Mental Attributes instead.
LIMITATIONS: Maxima cannot use Sealed Systems without using Force Field as well.
ADVANTAGES: Attractive; Connections: Almerac (High), JLI (Low); Insta-Change; Leadership
DRAWBACKS: Serious Irrational Attraction to Superman; Mistrust
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: None
MOTIVATION: Responsibility of Power
OCCUPATION: Empress
WEALTH: 20
NOTES: -

PATRICK MACGUIRE (Project Cadmus)
DEX: 4 STR: 4 BODY: 4
INT: 6 WILL: 6 MIND: 6
INFL: 4 AURA: 4 SPIRIT: 6
INITIATIVE: 16 HERO POINTS: 35 Source: Who's Who
SKILLS: Gadgetry: 4, Martial Artist: 5, Scientist: 6
ADVANTAGES: Connections: Project Cadmus (High); Scholar (engineering)
ALTER EGO: Patrick "Scrapper" MacGuire
MOTIVATION: Upholding the Good
OCCUPATION: Engineer
WEALTH: 7
NOTES: MacGuire used to be Scrapper of the Newsboy Legion.

WALTER JOHNSON (Project Cadmus)
DEX: 3 STR: 3 BODY: 3
INT: 8 WILL: 6 MIND: 6
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 15 HERO POINTS: 30 Source: Who's Who
SKILLS: Gadgetry: 7, Scientist: 8
ADVANTAGES: Connections: Project Cadmus (High); Genius; Scholar (biochemistry)
ALTER EGO: Dr. Walter Johnson
MOTIVATION: Upholding the Good
OCCUPATION: Scientist
WEALTH: 8
NOTES: Dr. Johnson was never part of the original Newsboy Legion, though his clone Flip is part of the current incarnation.


Action Comics 685 - "Superman -- Dead" (Jan 93) [Superman Family 1993 - 4]

Stars: Supergirl
Guest-stars: Guardian
Villains: Doomsday, Lex Luthor Jr., Parasite, Toyman
Supporting Cast: Bibbo, Director Westfield, Jimmy Olsen, Lana Lang, Lois Lane, Ma Kent, Maggie Sawyer, Pa Kent, Perry White, Team Luthor, Terrible Turpin

DIRECTOR WESTFIELD (Project Cadmus)
DEX: 4 STR: 2 BODY: 3
INT: 6 WILL: 4 MIND: 4
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 16 HERO POINTS: 30 Source: -
ADVANTAGES: Connections: Project Cadmus (High), US Government (High); Scholar (administration); Misc.: As a federal project administrator, Westfield's authority may supercede that of the police, especially in matters related to aliens and meta-humans
DRAWBACKS: Mistrust
ALTER EGO: First name unknown
MOTIVATION: Power Lust
OCCUPATION: Project Cadmus administrator
WEALTH: 10
NOTES: -


Action Comics 686 - "Who's Buried in Superman's Tomb?" (Feb 93) [Superman Family 1993 - 8]

Stars: Supergirl, Superman (corpse)
Guest-stars: Guardian
Villains: Happersen, Lex Luthor Jr.
Supporting Cast: Anthony Rodriguez, Director Westfield, Dubbilex, John Gabrielli, Lana Lang, Lois Lane, Ma Kent, Maggie Sawyer, Pa Kent, Patrick MacGuire, Thomas Thompkins, Terrible Turpin, Walter Johnson

JOHN GABRIELLI (Project Cadmus)
DEX: 2 STR: 3 BODY: 3
INT: 5 WILL: 4 MIND: 5
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 11 HERO POINTS: 35 Source: Who's Who
SKILLS: Charisma (Persuasion): 6
ADVANTAGES: Connections: Project Cadmus (High); Scholar (business)
ALTER EGO: John "Gabby" Gabrielli
MOTIVATION: Upholding the Good
OCCUPATION: Businessman
WEALTH: 8
NOTES: Gabrielli used to be Gabby of the Newsboy Legion.

THOMAS THOMPKINS (Project Cadmus)
DEX: 3 STR: 3 BODY: 3
INT: 8 WILL: 6 MIND: 6
INFL: 5 AURA: 5 SPIRIT: 4
INITIATIVE: 16 HERO POINTS: 35 Source: Who's Who
SKILLS: Charisma: 6, Gadgetry: 8, Scientist: 8
ADVANTAGES: Connections: Project Cadmus (High); Genius; Scholar (genetics)
ALTER EGO: Dr. Thomas "Tommy" Thompkins
MOTIVATION: Upholding the Good
OCCUPATION: Scientist
WEALTH: 9
NOTES: Dr. Thompkins used to be Tommy of the Newsboy Legion.


Action Comics 687 - "Born Again" (Jun 93) [Superman Family 1993 - 12]

Stars: Eradicator
Guest-stars: Supergirl
Villains: Happersen, Lex Luthor Jr.
Supporting Cast: Bibbo, Lois Lane

ERADICATOR (as Superman)
DEX: 12 STR: 25 BODY: 20
INT: 8 WILL: 9 MIND: 8
INFL: 9 AURA: 4 SPIRIT: 6
INITIATIVE: 39 HERO POINTS: 150 Source: -
POWERS: Energy Blast: 15, Flight: 27, Sealed Systems: 25, Solar Sustenance: 25, Superspeed: 10, Telepathy: 9
SKILLS: Gadgetry: 13, Scientist: 13
BONUSES: Telepathy can be used to establish a permanent "mind link" with any Kryptonian, allowing both linked characters to know where the other is and what he is thinking; Telepathy also allows him to communicate with electronic computer systems
LIMITATIONS: Solar Sustenance only allows him to draw energy from Superman's body in suspended animation (the body still absorbs energy through its Solar Sustenance Power, but is redirected to Eradicator); All Powers have Serious Power Burnout: if at any time, the Eradicator fails his roll, all Powers and Physical Attributes save Solar Sustenance drop to 6 APs until replenished by drawing power from his regeneration matrix with Solar Sustenance
ADVANTAGES: Area Knowledge (Krypton, Metropolis); Genius; Expansive Headquarters (Fortress of Solitude); Iron Nerves; Scholar (Kryptonian history)
DRAWBACKS: Catastrophic Irrational Attraction to keeping Krypton alive in some way; Mistrust; Minor Physical Restriction (blinded by light if not wearing Goggles); Minor Psychological Instability; Serious Rage
EQUIPMENT: Goggles [BODY: 5]
ALTER EGO: Superman
MOTIVATION: Seeking Justice
OCCUPATION: Crime fighter
WEALTH: N/A
NOTES: Previous version as villain. Next version as David Connor.


Action Comics 688 - "An Eye for an Eye" (Early July) [Superman Family 1993 - 16]

Stars: Eradicator
Guest-stars: Guy Gardner (with yellow ring), Superboy II
Supporting Cast: Cat Grant, Lois Lane, Maggie Sawyer, Perry White, Tana Moon

GUY GARDNER (w/ yellow ring)
DEX: 7 STR: 4 BODY: 10 (5)
INT: 3 WILL: 18 MIND: 6
INFL: 8 AURA: 3 SPIRIT: 8
INITIATIVE: 18 HERO POINTS: 70 Source: Who's Who
ADVANTAGES: Connections: General Glory (Low), JLI (High); Iron Nerves
DRAWBACKS: Public Identity; Serious Rage
EQUIPMENT: POWER RING [INT: 10, BODY: 18, Comprehend Languages: 20, Flight: 40, Force Manipulation: 18, Invulnerability: 18, Life Sense: 40, Omni-Power: 9, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Bonus: Guy's BODY is 10 when wearing the Ring. Limitation: Comprehend Languages only translates languages into Korugarian, which Guy does not understand; The Ring also Recalls information in Korugarian; Skin Armor does not have to be activated at tis full AP value: Guy loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor in use; Life Sense is only useable to detect other Power Rings; Ring's BODY is only 6 when not being worn; Matter Manipulation is linked to the user's WILL, its Omni-Power to half the user's WILL; The Ring is subject to periodic power outages, which occur seemingly at random (treat as R#: 3 - when Guy rolls a 3 or less on any Dice Action, the Ring "conks": None of its Powers work except for Sealed Systems which will continue to work for one day or 15 APs. The GM can roll 1d10 to determine the APs of time that pass before the Ring's Powers return)
ALTER EGO: None
MOTIVATION: Thrill of Adventure
OCCUPATION: Adventurer
WEALTH: 4
NOTES: Previous version as Green Lantern.

SUPERBOY II (post-Crisis)
DEX: 10 STR: 3 (18) BODY: 4 (14)
INT: 4 WILL: 5 MIND: 5
INFL: 6 AURA: 5 SPIRIT: 5
INITIATIVE: 20 HERO POINTS: 75 Source: -
POWERS: Flight: 14, Skin Armor: 10, Telekinesis: 18
SKILLS: Charisma (Persuasion): 4
BONUSES: Telekinesis may be used to mimick super-strength (you may replace STR by Telekinesis even in Physical Attacks)
LIMITATIONS: Telekinesis has no Range
ADVANTAGES: Attractive; Connections: Project Cadmus (High), Television (Low); Gift of Gab; Popularity; Misc.: Superboy does not age and is perpetually 16
DRAWBACKS:  Age (young); Minor Irrational Attraction to being called Superman; Fatal Vulnerability: kryptonite, range of 2 APs
ALTER EGO: None
MOTIVATION: Thrill of Avdventure
OCCUPATION: Adventurer
WEALTH: 5
NOTES: -

TANA MOON
DEX: 2 STR: 2 BODY: 2
INT: 2 WILL: 2 MIND: 2
INFL: 3 AURA: 3 SPIRIT: 3
INITIATIVE: 7 HERO POINTS: 5 Source: -
ADVANTAGES:  Attractive; Connections: WGBS (High), Superboy (High); Scholar (television journalism)
ALTER EGO: None
MOTIVATION: Thrill of Adventure
OCCUPATION: Television journalist
WEALTH: 6
NOTES: -


Action Comics 689 - "Who Is the Hero True?" (Late July) [Superman Family 1993 - 20]

Stars: Eradicator, Superman
Guest-stars: Man of Steel, Supergirl, Superboy II
Villains: Lex Luthor Jr., Mongul
Supporting Cast: Jimmy Olsen, Lois Lane, Ma Kent, Pa Kent, Tana Moon

SUPERMAN (just reborn)
DEX: 8 STR: 8 BODY: 8
INT: 11 WILL: 20 MIND: 15
INFL: 10 AURA: 20 SPIRIT: 10
INITIATIVE: 31 HERO POINTS: 150 Source: -
SKILLS: Artist (Writer): 4, Charisma (Persuasion): 15, Scientist: 10
ADVANTAGES: Area Knowledge (Metropolis); Connections: Daily Planet (High), Metropolis Police Department (High), White House (High), Batman (Low), Justice League International (Low); Leadership; Lightning Reflexes; Popularity
DRAWBACKS: Secret Identity; Fatal Vulnerability: kryptonite, range of 2 APs; Loss Vulnerability: magic, range of 0 APs; Loss Vulnerability: lack of yellow sun radiation, range of 0 APs (Note: all of Superman's Loss Vulnerabilities affect all of his Attributes and Powers)
EQUIPMENT: EL BATTLE SUIT [DEX: 8, STR: 17, BODY: 18, Energy Blast: 10, Growth: 4, Remote Sensing: 13, Sealed Systems: 21, Solar Sustenance: 21] Limitations: Growth is Always On.
ALTER EGO: Clark Kent/Kal-El
MOTIVATION: Upholding the Good
OCCUPATION: Reporter
WEALTH: 5
NOTES: Superman's arsenal will grow through the next few issues to counter his weakened state, and his Powers will slowly come back to him too. Next version.

MAN OF STEEL (aka Steel II)
DEX: 8 STR: 5 BODY: 5
INT: 10 WILL: 10 MIND: 10
INFL: 9 AURA: 10 SPIRIT: 10
INITIATIVE: 29 HERO POINTS: 80 Source: -
SKILLS: Charisma: 10, Detective: 4, Gadgetry: 10, Martial Artist: 8, Military Science: 4, Weaponry: 10
ADVANTAGES: Connections: US Military (Low); Genius; Scholar (metallurgy, weapons design)
DRAWBACKS: Guilt; Secret Identity
EQUIPMENT: STEEL ARMOR [STR: 14, BODY: 14, Flight: 12, Projectile Weapons: 14, Skin Armor: 6] Bonus: Projectile Weapons can be used for Grappling Attacks if a wall or other structure is behind the target.
   Sledgehammer [BODY: 14, EV: 14] Without being thrown, the Sledgehammer has a Range of 1 AP.
ALTER EGO: Henry Johnson aka John Henry Irons
MOTIVATION: Responsibility of Power
OCCUPATION: Construction worker, former weapons designer
WEALTH: 3
NOTES: -


Action Comics 690 - "Lies & Revelations" (Aug 93) [Superman Family 1993 - 24]

Stars: Eradicator, Superman
Guest-stars: Captain Marvel, Dr. Fate III, Guy Gardner, Jade, Man of Steel, Martian Manhunter, Maxima, Power Girl, Ray II, Sentinel, Superboy II, Wonder Woman
Villains: Cyborg-Superman, Mongul
Supporting Cast: Lois Lane, Maggie Sawyer

DR. FATE III (Inza Nelson)
DEX: 6 STR: 4 BODY: 3
INT: 4 WILL: 3 MIND: 4
INFL: 5 AURA: 7 SPIRIT: 7
INITIATIVE: 15/27 HERO POINTS: 25/75 Source: Magic Sourcebook
SKILLS: Occultist: 5
ADVANTAGES: Connections: Earth's Mysical Community (Low), Lords of Order (Low); Insta-Change; Iron Nerves; Magic Background
DRAWBACKS: Married; Secret Identity
EQUIPMENT: HELMET OF NABU [BODY: 10, INT: 9, WILL: 9, MIND: 7, INFL: 12, AURA: 13, SPIRIT: 15, Awareness: 7, Magic Sense: 10, Sorcery: 26] Limitations: Dr. Fate is much more adept at creative spells than she is at destructive ones. To reflect this, she takes an additional number of RAPs of Mystical Bashing Damage when she uses the Sorcery Power to mimic a Dice Power
ALTER EGO: Inza Cramer Nelson
MOTIVATION: Upholding the Good
OCCUPATION: Housewife/Sorceress
WEALTH: 6
NOTES: -

JADE
DEX: 6 STR: 3 BODY: 10
INT: 4 WILL:16  MIND: 10
INFL: 6 AURA: 5 SPIRIT: 6
INITIATIVE: 16 HERO POINTS: 55 Source: Who's Who
POWERS: (*Linked) Dispersal: 9, Flight: 14, Force Manipulation: 16*, Sealed Systems: 14, Skin Armor: 3, Telepathy: 20
SKILLS: Artist (Actor): 3
LIMITATIONS: Telepathy only allows Jade to communicate with her brother Obsidian; Jade's Powers are useless against wooden objects
ADVANTAGES: Connections: Inifinity Inc. (High); Justice Society of America (High); Insta-Change
ALTER EGO: Jennie-Lynn Hayden
MOTIVATION: Thrill of Adventure
OCCUPATION: Aspiring actress
WEALTH: 5
NOTES: -

RAY II
DEX: 7 STR: 3 BODY: 4
INT: 5 WILL: 6 MIND: 6
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 18 HERO POINTS: 45 Source: -
POWERS: Energy Blast: 15, (Self-Link) Flash: 10, Flight: 29, Force Manipulation: 3, Solar Sustenance: 12, Skin Armor: 3, Telepathy: 10
SKILLS: Charisma: 2, Scientist: 4
LIMITATIONS: Skin Armor only covers his head; Telepathy only works with other "light entities"
ADVANTAGES: Insta-Change; Lightning Reflexes; Scholar (computer programming)
DRAWBACKS: Secret Identity; Attack Vulnerability: Darkness, at 0 Range; Loss Vulnerability: Darkness after 12 APs of time, at 0 APs, all Powers except Solar Sustenance;
EQUIPMENT: JLI Signal Device [BODY: 4, Telepathy: 25] Limitation: Telepathy represents the range of its signal.
ALTER EGO: Raymond "Ray" C. Terrill
MOTIVATION: Upholding the Good
OCCUPATION: Freelance computer programmer/software designer
WEALTH: 4
NOTES: -

SENTINEL (formerly Green Lantern I)
DEX: 6 STR: 4 BODY: 10
INT: 6 WILL: 24 MIND: 8
INFL: 6 AURA: 6 SPIRIT: 6
INITIATIVE: 20 HERO POINTS: 85 Source: -
POWERS: (*Linked) Dispersal: 10, Flight: 15, Force Manipulation: 24*, Sealed Systems: 15, Skin Armor: 4, Sorcery: 6
SKILLS: Gadgetry: 3, Martial Artist: 5, Scientist: 3
LIMITATIONS: His Powers are completely useless against wood or wooden objects
ADVANTAGES: Connections: Broadcasting Industry (High), Infinity Inc. (High), Justice Society of America (High); Insta-Change; Scholar (broadcasting)
DRAWBACKS: Secret Identity
ALTER EGO: Alan Scott
MOTIVATION: Responsability of Power
OCCUPATION: Broadcasting executive
WEALTH: 8
NOTES: -

CYBORG-SUPERMAN (aka Cyborg II)
DEX: 15 STR: 25 BODY: 18
INT: 10 WILL: 20 MIND: 20
INFL: 10 AURA: 10 SPIRIT: 10
INITIATIVE: 46 HERO POINTS: 100 Source: -
POWERS: Animate Objects: 15, Directional Hearing: 8, Energy Blast: 16, Extended Hearing: 8, Flight: 15, Heat Vision: 15, Invulnerability: 22, Microscopic Vision: 15, Sealed Systems: 11, (Self-Link) Spirit Travel: 20; Super Hearing: 8, Superspeed: 11, Systemic Antidote: 18, Telescopic Vision: 13, Thermal Vision: 13, Telepathy: 15, X-Ray Vision: 13
SKILLS: Gadgetry: 10, Scientist: 8
LIMITATIONS: Henshaw may only amimate technology with electronic components to them; When Animating an Object, Henshaw basically possesses it (Range 0), it is his only body (the Cyborg body, in fact, is Kryptonian technology that has partly regenerated Superman's biological cells). When using the Power, his Physical Attributes are those of the object. If the body is destroyed, he may Animate a new one; (Self-Link) Spirit Travel is only on when not using Animate Objects; Telepathy only works with machines and has no Range
ADVANTAGES: Connections: Warworld (High), White House (High); Genius; Iron Nerves; Sharp Eye
DRAWBACKS: Dark Secret (not actually Superman); Catastrophic Irrational Attraction to revenge against the human race; Catastrophic Psychological Instability; Catastrophic Rage; Strange Appearance; Fatal Vulnerability: kryptonite, range of 2 APs
ALTER EGO: Henry Henshaw
MOTIVATION: Psychotic
OCCUPATION: Mass murderer
WEALTH: N/A
NOTES: -


Action Comics 691 - "Secret Weapon" (Sep 93) [Superman Family 1993 - 28]

Stars: Eradicator, Superman
Guest-stars: Man of Steel, Superboy II, Supergirl
Villains: Cyborg-Superman, Lex Luthor Jr., Mongul

SUPERMAN (reborn)
DEX: 9 STR: 12 BODY: 12
INT: 11 WILL: 20 MIND: 15
INFL: 10 AURA: 20 SPIRIT: 10
INITIATIVE: 32 HERO POINTS: 175 Source: -
POWERS: Directional Hearing: 8, Extended Hearing: 8, Invulnerability: 12, Jumping: 8, Running: 8, Microscopic Vision: 8 Super Hearing: 8, Systemic Antidote: 8, Telescopic Vision: 8, X-Ray Vision: 8
SKILLS: Artist (Writer): 4, Charisma (Persuasion): 15, Scientist: 10
ADVANTAGES: Area Knowledge (Metropolis); Connections: Daily Planet (High), Metropolis Police Department (High), White House (High), Batman (Low), Justice League International (Low); Leadership; Lightning Reflexes; Popularity
DRAWBACKS: Secret Identity; Fatal Vulnerability: kryptonite, range of 2 APs; Loss Vulnerability: magic, range of 0 APs; Loss Vulnerability: lack of yellow sun radiation, range of 0 APs (Note: all of Superman's Loss Vulnerabilities affect all of his Attributes and Powers)
EQUIPMENT: Warworld guns (x2) [BODY: 6, Energy Blast: 8, R#: 3]
ALTER EGO: Clark Kent/Kal-El
MOTIVATION: Upholding the Good
OCCUPATION: Reporter
WEALTH: 5
NOTES: Indicative of Superman's abilities during his attack on Engine City. Previous version.


Action Comics 692 - "And Who, Disguised as Clark Kent?" (Oct 93) [Superman Family 1993 - 32]

Stars: Superman
Guest-stars: Captain Marvel, Dr. Occult, Eradicator, Guy Gardner, Supergirl
Villains: Lex Luthor Jr.
Supporting Cast: Bibbo, Cat Grant, Jimmy Olsen, Lois Lane, Ma Kent, Pa Kent, Professor Hamilton, Rampage (as Kitty Faulkner)

SUPERMAN (post-death)
DEX: 15 STR: 25 BODY: 18
INT: 11 WILL: 20 MIND: 15
INFL: 10 AURA: 20 SPIRIT: 10
INITIATIVE: 49 HERO POINTS: 200 Source: -
POWERS: Directional Hearing: 8, Extended Hearing: 8, Flight: 18, Heat Vision: 15, Invulnerability: 22, Microscopic Vision: 15, Recall: 20, Sealed Systems: 20, Super Breath: 12, Super Hearing: 8, Superspeed: 11, Systemic Antidote: 18, Telescopic Vision: 13, Thermal Vision: 13, X-Ray Vision: 13
SKILLS: Artist (Writer): 4, Charisma (Persuasion): 15, Scientist: 10
BONUSES: Thermal Vision can actually see at any wavelength of light (microwave, radio, etc.)
ADVANTAGES: Area Knowledge (Metropolis); Connections: Batman (High), Daily Planet (High), Justice League (High), Metropolis Police Department (High), White House (High); Expansive Headquarters; Leadership; Lightning Reflexes; Popularity; Sharp Eye
DRAWBACKS: Secret Identity; Fatal Vulnerability: kryptonite, range of 2 APs; Loss Vulnerability: magic, range of 0 APs; Loss Vulnerability: lack of yellow sun radiation, range of 0 APs (Note: all of Superman's Loss Vulnerabilities affect all of his Attributes and Powers)
ALTER EGO: Clark Kent/Kal-El
MOTIVATION: Upholding the Good
OCCUPATION: Reporter
WEALTH: 5
NOTES: After his rebirth, a few of Superman's Powers were increased, including his Vision Powers and his need for breathing (or lack thereof).

DR. OCCULT (modern day)
DEX: 6 STR: 4 BODY: 5
INT: 8 WILL: 7 MIND: 8
INFL: 9 AURA: 10 SPIRIT: 9
INITIATIVE: 23 HERO POINTS: 85 Source: Magic Sourcebook
POWERS: (*Mystic Link) Dimension Travel: 7, Hypnotism: 14, Spirit Travel: 10, Telekinesis: 3*
SKILLS: Detective: 11, Occultist: 11
BONUSES: Dr. Occult's physical body accompanies him when he uses Spirit Travel; Spirit Travel is useable on others, but Occult must maintain physical contact with any companion
ADVANTAGES: Area Knowledge (Astral Plane, Citadel of the Seven, Faerie Realm); Connections: Earth's mystical community (High), the Seven (High); Genius; Iron Nerves; Scholar (cults, demonology, history); Sharp Eye
DRAWBACKS: Magician's Code; Misc.: Dr. Occult and Rose Psychic are alternate identities for the same being. They switch places according to some as-yet unknown criteria and retain only a general impression of their actions as the other. Each uses the statistics above
EQUIPMENT: Symbol of the Seven [BODY: 17, Aura of Fear: 16. Exorcism: 16, (Mystic Link) Reflection/Deflection: 7, Magic Shield: 6] Limitations: Aura of Fear only works on demons and other creatures of evil.
ALTER EGO: Dr. Richard Occult / Rose Psychic
MOTIVATION: Responsibility of Power
OCCUPATION: Paranormal investigator
WEALTH: 5
NOTES: -


Action Comics 693 - "The Last Purge of Krypton" (Nov 93) [Superman Family 1993 - 36]

Stars: Superman
Guest-stars: Eradicator (David Connor)
Supporting Cast: Cat Grant, Lois Lane, Rampage (as Kitty Faulkner)

ERADICATOR (David Connor)
DEX: 10 STR: 25 BODY: 20
INT: 8 WILL: 6 MIND: 6
INFL: 5 AURA: 4 SPIRIT: 4
INITIATIVE: 33 HERO POINTS: 150 Source: -
POWERS: Energy Blast: 15, Flight: 27, Sealed Systems: 25, Solar Sustenance: 25, Superspeed: 10
SKILLS: Scientist: 9
ADVANTAGES: Scholar (xenobiology)
DRAWBACKS: Mistrust; Minor Psychological Instability; Serious Rage
ALTER EGO: Dr. David Connor
MOTIVATION: Seeking Justice
OCCUPATION: Former xenobiologist
WEALTH: 4
NOTES: Previous version as a Superman.


Action Comics 694 - "Spilled Blood Part Two: Survival of the Fittest!" (Dec 93) [Superman Family 1993 - 40]

Stars: Superman
Villains: Bloodsport II, Hi-Tech
Supporting Cast: Cat Grant, Jimmy Olsen, Jimmy Olsen, Ron Troupe, Terrible Turpin

BLOODSPORT II (Alex Trent)
DEX: 6 STR: 4 BODY: 4
INT: 2 WILL: 4 MIND: 3
INFL: 4 AURA: 4 SPIRIT: 3
INITIATIVE: 12 HERO POINTS: 20 Source: -
SKILLS: Military Science: 2, Weaponry: 8
ADVANTAGES: Connections: Bloodthirst (Low); Iron Nerves
DRAWBACKS: Catastrophic Irrational Attraction to killing non-Aryans; Serious Psychological Instability; Catastrophic Rage
EQUIPMENT: TELEPORTER CIRCUITRY [BODY: 4; Teleportation: 15, R#: 2] Bonus/Limitation: Bloodsport can only Teleport weapons to and from himself from another location.
   10 AP ABC Omni-Guns (x5)
ALTER EGO: Alex Trent
MOTIVATION: Psychotic
OCCUPATION: Neo-Nazi
WEALTH: 4
NOTES: His Guns usually have a BODY rated at 5 APs. The Guns in this issue had features including Projectile Weapons, Bomb, Disintegration, Detect Life and the INT Attribute.

HI-TECH (part machine)
DEX: 12 STR: 8 BODY: 8
INT: 7 WILL: 4 MIND: 4
INFL: 4 AURA: 4 SPIRIT: 4
INITIATIVE: 25 HERO POINTS: 50 Source: -
POWERS: Energy Absorption: 10, Energy Blast: 8, Flight: 8, Regeneration: 10, Telepathy: 10
SKILLS: Gadgetry: 8, Military Science (Demolitions): 10, Thief: 4, Vehicles: 6, Weaponry: 8
LIMITATIONS: To use Regeneration, Hi-Tech must aborb APs of energy equal to the APs of Regeneration required; Telepathy only works on machines (inlcuding her Hi-Tech Robots)
ADVANTAGES: Connections: Bloodthirst (Low); Genius; Iron Nerves; Lightning Reflexes
DRAWBACKS: Fatal Vulnerability: Hi-Tech must absorb energy from machines regularly or else will die
EQUIPMENT: Hi-Tech Robot (x2) [DEX: 8, STR: 15, BODY: 12, Flight: 8, Projectile Weapons: 12, R#: 2]
   TELEPORTER CIRCUITRY [BODY: 5; Teleportation: 11, R#2] Bonus/Limitation: Hi-Tech can only Teleport her Robots to herself from another location.
ALTER EGO: Unknown
MOTIVATION: Thrill Seeker
OCCUPATION: Professional criminal
WEALTH: 8
NOTES: -

RON TROUPE
DEX: 2 STR: 2 BODY: 2
INT: 3 WILL: 2 MIND: 2
INFL: 2 AURA: 2 SPIRIT: 2
INITIATIVE: 7 HERO POINTS: 5 Source: -
SKILLS: Artist (Writer): 4
ADVANTAGES: Area Knowledge (Metropolis); Connections: Daily Planet (High), Superman (Low)
ALTER EGO: Ronald Troupe
MOTIVATION: Thrill of Adventure
OCCUPATION: Reporter
WEALTH: 5
NOTES: -


Action Comics 695 - "Cauldron!" (Jan 94) [Superman Family 1994 - 4]

Stars: Superman
Guest-stars: Lobo
Villains: Cauldron, Dabney Donovan
Supporting Cast: Bill Henderson, Cat Grant, D.N.Aliens, D.N.Alien w/viewscreen, Director Westfield, Lois Lane

SUPERMAN: Superman is starting to lose control over his Powers in this issue. He currently has the Misc. Drawback: Cannot Pull a Punch.

CAULDON
DEX: 8/1 STR: 15/1 BODY: 12/2
INT: 4 WILL: 6 MIND: 5
INFL: 2 AURA: 3 SPIRIT: 3
INITIATIVE: 14/7 HERO POINTS: 20 Source: -
POWERS: Flame Projection: 10, Growth: 2, Projectile Weapons: 10, Skin Armor: 5
SKILLS: Military Science: 2
LIMITATIONS: Growth is Always On (STR bonuses have been calculated in)
ADVANTAGES: Connections: Project Cadmus (High)
DRAWBACKS: Mistrust; Minor Physical Restriction: Only one working eye (Crow only); Catastrophic Physical Restriction: Wheelchair-bound (Crow only); Strange Appearance (Cauldron only); Uncertainty; Misc.: Crow is reckless when fighting crime. Treat as Serious Rage for the sake of putting the lives of malefactors in jeopardy
EQUIPMENT: MOBILE BASE [STR: 7, BODY: 6, Running: 7, Telepathy: 8] Limitations: Telepathy only works for Crow to control Cauldron; The Telepathy function can be usurped by someone who knows the technology (i.e. Dabney Donovan) on a
ALTER EGO: Kevin Crow
MOTIVATION: Thrill of Adventure
OCCUPATION: Cauldron pilot/Former security guard
WEALTH: 6
NOTES: Stats are for when Crow is in control. The second Attribute values are Crow's. When someone else (like Dabney Donovan) controls Cauldron, substitute their Mental Attributes for the ones listed.

D.N.ALIEN (typical)
DEX: 2 STR: 5 BODY: 6
INT: 1 WILL: 1 MIND: 1
INFL: 1 AURA: 1 SPIRIT: 1
INITIATIVE: 4 HERO POINTS: 0 Source: -
POWERS: Ultra Vision: 5
DRAWBACKS: Serious Physical Restriction: Mute; Strange Appearance
MOTIVATION: Loyalty to Dabney Donovan
OCCUPATION: Servants of Dabney Donovan
NOTES: The pink ones.

D.N.ALIEN ("Tuber")
DEX: 2 STR: 6 BODY: 7
INT: 1 WILL: 1 MIND: 1
INFL: 1 AURA: 1 SPIRIT: 1
INITIATIVE: 4 HERO POINTS: 0 Source: -
POWERS: Super Ventriloquism: 8, Ultra Vision: 4
LIMITATIONS: Super Ventriloquism transmits Dabney Donovan's image and voice to a screen on the Alien's chest
DRAWBACKS: Serious Physical Restriction: Mute; Strange Appearance
MOTIVATION: Loyalty to Dabney Donovan
OCCUPATION: Servants of Dabney Donovan
NOTES: The green one with the tv screen.

< Complete list...................................................................................................................................................Next page>
< Previous page


All characters and concepts TM DC Comics; DC Heroes TM Mayfair Games Inc. Comments, corrections or criticism? Write me!